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Re: SFU Unity

Posted: Tue Jul 18, 2017 4:10 pm
by minnella
Do you have an estimate on when the SFU Unity books will be out?

Re: SFU Unity

Posted: Fri Jul 21, 2017 9:00 pm
by mj12games
My understanding is the new Klingon Armada will hit the ADB web store this weekend.

Re: SFU Unity

Posted: Thu Aug 03, 2017 5:13 pm
by drneuro
Hello I am wondering when the unity versions of Klingon, Romulan, etc. Actually any of the starfleet universe versions of Starmada Unity are going to be released anytime soon. I thought they were going to be released in March or April of this year but so far as I can tell nothing yet. I am desperate for some Unity, SFU style as I really enjoyed nova . Can anyone answer this question please? Thank you in advance.

Re: SFU Unity

Posted: Thu Aug 03, 2017 6:03 pm
by Garydee
drneuro wrote:Hello I am wondering when the unity versions of Klingon, Romulan, etc. Actually any of the starfleet universe versions of Starmada Unity are going to be released anytime soon. I thought they were going to be released in March or April of this year but so far as I can tell nothing yet. I am desperate for some Unity, SFU style as I really enjoyed nova . Can anyone answer this question please? Thank you in advance.


ADB is really swamped by their Shapeways miniatures line right now. When it eases up it'll come out then.

Re: SFU Unity

Posted: Thu Aug 10, 2017 5:12 pm
by Garydee
What does everyone think of the new rules? Pretty good I would say. The only concern I have is that shield reinforcement might encourage turtling but I haven't played yet so I could be wrong on that.

Edit- Oops. I was wrong about shield reinforcement. It can only be used once per volley.

Re: SFU Unity

Posted: Fri Aug 11, 2017 12:46 pm
by bekosh
I just got my copy yesterday so I haven't done more than skim through them. The new rules look great for SFU but I'm disappointed that the construction info is missing for the new Ship and Weapon traits. :(

Re: SFU Unity

Posted: Sat Aug 12, 2017 9:13 am
by mikeaxe1066
Just got my copy. Bit confused about PP and how it is applied, per weapon type per battery or per weapon mount.
Example if I had a C8 firing all its Disruptors overloaded would it cost 12pp, 4pp, or 2pp? I suspect it's 12pp but could not 'prove' it.
May I second the request for the construction costs for the new traits?

Re: SFU Unity

Posted: Tue Aug 15, 2017 3:35 am
by MRCAcct
Well, just contacted ADB, hoping they'll give me an upgrade as I bought mine at my FLGS.

Re: SFU Unity

Posted: Tue Aug 15, 2017 1:55 pm
by mj12games
PP costs are per individual weapon mount, paid at the time it is fired.

Re: SFU Unity

Posted: Tue Aug 15, 2017 9:09 pm
by MRCAcct
Okay, got my copy of SFB Unity.

Thoughts (of a Rules Lawyer):
New Traits (Engine Power Ratio, Tight Turn, Wide Turn, Anti-Drone) could stand to be put under their own heading for ease of looking up.
Power rules could stand to have their own section, or maybe a table summarizing what generates and uses power. (Likely needed more in future supplements).

Found the rules to be a little clunky, but then again I'm a Rules Lawyer so... :roll:
And as a rules lawyer (and someone with a whole bunch of SFB material eagerly awaiting conversion), was wondering if there's any ORAT/DRAT modifiers for the new traits (including #PP and Evp)? I ran several designs randomly through Drydock and found that for the most part they match values in the book; which seems to indicate that all the SFB stuff doesn't affect Combat Ratings.