Starmada: Unity Rulebook

The Universal Game of Starship Combat
mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Thu Mar 30, 2017 4:09 pm

You say the nicest things. :)
Daniel Kast
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mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Mon Apr 03, 2017 2:37 pm

Almost there...

Here's another sample of a starship display; this time, from Ad Adstra Games' "Contact: 1939" setting.
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Daniel Kast
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TeknoMerk
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Re: Starmada: Unity Rulebook

Postby TeknoMerk » Thu Apr 06, 2017 5:21 pm

Daniel,

:o I just popped on the forums to see what's happening, and saw that Starmada is getting a new version!

I am glad to see the return of Admiralty with some good bits of Nova. From what I can tell from the sample ship sheets, it seems like the concepts of shields and armor will be in Unity, right? I switched from Starfire and Full Thrust to Starmada X/Admiralty/Nova, so it's important to me that ships may be designed with combinations of shields and armor, then there are weapons that may negate shields or armor, making for some interesting battles.

I take it that Unity will have most if not all of these ideas or will I need to add a weapon ability or two that ignores shields/ignores armor?

David
Last edited by TeknoMerk on Thu Apr 06, 2017 6:29 pm, edited 1 time in total.
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mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Thu Apr 06, 2017 6:29 pm

There are weapon traits that reduce and/or ignore shields.

There are weapon traits that do extra damage, and therefore use up more screens ("armor").

However, at the moment there are no traits that bypass screens completely.
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Re: Starmada: Unity Rulebook

Postby TeknoMerk » Thu Apr 06, 2017 6:31 pm

Actually, I tweaked my Admiralty and Nova ship builders to add the reduce/ignore screens ability. I do not recall how much I costed those abilities, but I thought it was close to the equivalent shield abilities. Once Unity is released I will probably make a guess and ask your opinion of the cost.

I guess I should have mentioned that a weapon that ignores shields and screens/armor is equivalent to a Starfire primary beam. That is why I am thinking along these lines.
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TeknoMerk

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Re: Starmada: Unity Rulebook

Postby mj12games » Thu Apr 06, 2017 7:34 pm

Off the top of my head, I would give "Ignores Screens" a x3 multiplier.
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Re: Starmada: Unity Rulebook

Postby MRCAcct » Sat Apr 08, 2017 8:13 pm

Any word on a release date perhaps? You know? Because your money is burning a hole in my pocket. :D

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Re: Starmada: Unity Rulebook

Postby futabachan » Sun Apr 09, 2017 10:14 pm

mj12games wrote:Off the top of my head, I would give "Ignores Screens" a x3 multiplier.


That's pretty close to how it shakes out in Starfire. Lasers, available at TL1, ignore shields but not armour, and do 2 points at their most effective range. Primary beams ignore both shields and armour, but they only do one point of damage. The workhorse weapon at higher TLs is the force beam, which does 5 points at its best range, but shields and armour work just fine against them. So you've got a choice between the P beam doing just a tiny amount of damage, but punching through everything, versus the F beam doing five times as much, but having to batter down a SD's heavy shields before doing any internals.

(There's also the energy beam, which ignores armour, hull, and things that don't have power, and against which you can install "overload dampeners" which reduce its damage, but that tends to be special-purpose armament that gets installed on commerce raiders that want to capture freighters intact.)

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Re: Starmada: Unity Rulebook

Postby TeknoMerk » Mon Apr 10, 2017 2:22 pm

+1 on the estimated release date (ballpark, of course).

If OldnGrey is listening, at least get an early copy of the Unity ship builder. I would not only like to add the "Ignores Armor/Screens" option, but also add the "ship display card pretty printer" that I added to my Nova ship builder.
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mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Tue Apr 11, 2017 9:33 pm

I'm excited to announce that the Starmada Unity Rulebook will be available for PDF download and hard-copy preorders on Friday, April 14.
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