Starmada: Unity Rulebook

The Universal Game of Starship Combat
futabachan
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Re: Starmada: Unity Rulebook

Postby futabachan » Wed Mar 15, 2017 10:54 pm

Ugh. Not another edition. I just re-bought everything in Nova after having gotten into Admiralty originally. And, presumably, all of the SFU stuff will also have a complete new set of editions to buy?

When does the treadmill stop?

mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Wed Mar 15, 2017 11:27 pm

Please read above for answers to the whyanother edition question.

As far as having to buy new SFU books, ADB is offering a free upgrade to Unity.
Daniel Kast
Majestic Twelve Games
www.mj12games.com

kalnaren
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Re: Starmada: Unity Rulebook

Postby kalnaren » Thu Mar 16, 2017 1:02 am

mj12games wrote:Damage resolution is governed by the four tracks on the card: Hull, Engine, Weapons, and Shields.

When the Hull track is completely marked off, the ship goes boom. (Like in every other version of the game.)

The Engine and Shield tracks indicate the loss of speed and defenses, respectively. (Like in Admiralty.)

The Weapons track is new: the number on the track indicates how many individual weapons remain operational. As these boxes are checked off, the ship must eliminate the appropriate number of weapons. For example, when the Coronation BC checks off two weapons boxes, it must lose five weapons (17 - 12). Equipment (indicated by damage bubbles) are considered "weapons" for this purpose. The numbers in parentheses are "loss limits" and prevent players from choosing all of the weakest weapons first.



Cool. Enough detail that system loss matters, but not enough to bog the game down.

Garydee
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Re: Starmada: Unity Rulebook

Postby Garydee » Thu Mar 16, 2017 7:17 pm

Daniel, could you tell us the 5 universes that are used? Imperial Starmada is a given and maybe some SFU ships but I'm not sure of the others.

mj12games
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Re: Starmada: Unity Rulebook

Postby mj12games » Thu Mar 16, 2017 7:34 pm

1) The Starmada Universe
2) Contact: 1939 (from Ad Astra Games)
3) Star's Reach (based on new miniatures from Twilight Game Designs)
4) [SECRET SURPRISE]
5) Playing With Fire (by MurtalianConfederacy)
Daniel Kast
Majestic Twelve Games
www.mj12games.com

omega40k
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Re: Starmada: Unity Rulebook

Postby omega40k » Fri Mar 17, 2017 6:01 pm

mj12games wrote:Damage resolution is governed by the four tracks on the card: Hull, Engine, Weapons, and Shields.

When the Hull track is completely marked off, the ship goes boom. (Like in every other version of the game.)

The Engine and Shield tracks indicate the loss of speed and defenses, respectively. (Like in Admiralty.)

The Weapons track is new: the number on the track indicates how many individual weapons remain operational. As these boxes are checked off, the ship must eliminate the appropriate number of weapons. For example, when the Coronation BC checks off two weapons boxes, it must lose five weapons (17 - 12). Equipment (indicated by damage bubbles) are considered "weapons" for this purpose. The numbers in parentheses are "loss limits" and prevent players from choosing all of the weakest weapons first.



I like it! Here's my money! Give Me! Give Me! Give Me! Give Me!

omega40k
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Re: Starmada: Unity Rulebook

Postby omega40k » Fri Mar 17, 2017 6:02 pm

I liked Admiralty Edition. It did had a few problems, choosing anything other then a 4 for any stat either made it too powerful or too weak. And there were a lot of overlapping abilities. Also Catastrophic, extra hull damage and Increased Hits was nuts!

Nova Edition was interesting in a lot of ways. It was easier, faster damage resolution and the basic movement rules didn't require a PhD to understand (I'm exaggerating there, but they were really difficult to gasp for a first time player). But I never liked Nova's shipyard spreadsheet. I like page size sheets so I can put them in a clear page protector and use a grease pen. Also I like designing ships as inspiration hit, then saving it as a pdf. And I really didn't like having to copy and paste bits to make the sheets, I'd always loose interest.


So I'm really interested in this new edition.

kehrer1701
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Re: Starmada: Unity Rulebook

Postby kehrer1701 » Sun Mar 19, 2017 1:02 pm

I've been around with Starmada since I printed the "original" text version off the "internet" back in my late 90's college years. I have collected every product for my "Starmada" Collection througth it all. I am really, REALLY happy to see growth and future expansion with the product line. Starmada, in my humble viewpoint, remains at the top of the class for options, ease of play, and ability to customize. I just wanted to say thank you for aligning everything. At the end of the day, Starmada still remains as one of the best. It was the icing on the cake the day we got "offcial" star trek type rules with ADB.

murtalianconfederacy
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Re: Starmada: Unity Rulebook

Postby murtalianconfederacy » Mon Mar 20, 2017 9:31 am

mj12games wrote:5) Playing With Fire (by MurtalianConfederacy)


And this is one of the reasons I re-released PWF as an Admiralty-edition supplement. So, y'know, thank/blame Dan as appropriate...:)
Staff Door at my local Waterstones:

"This door is alarmed"

:) :)

nfb
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Re: Starmada: Unity Rulebook

Postby nfb » Tue Mar 21, 2017 10:36 am

Do you have a release date in mind? I've always been a pretty casual follower of Starmada, and found the whole Admiralty/Nova split a bit confusing, so unifying strikes me as a grand idea!


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