The Universal Game of Starship Combat
5 posts • Page 1 of 1
I've just wondered: Is there anything speaking against having Dual-Mode weapons with different firing arcs? I suppose it works on a construction level as it just changes the SU cost, but I fear this could be abused for things like broadside weapons
Last edited by Doresh on Thu Apr 14, 2016 6:52 pm, edited 1 time in total.
- Admiral of the Fleet
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Oh, I'm just tinkering with Full Thrust conversions, and the Sa'Vasku have organic ordnance launchers who can launch proper torpedoes with a narrow firing arc and a swarm-based anti-fighter weapon that covers all 360°. I might just take a middle ground and make the torpedoes more maneuverable and the swarm more sluggish.
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