Quantum Legions

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mj12games
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Quantum Legions

Postby mj12games » Tue Jan 26, 2010 4:54 pm

Okay... still a little ways away from a playtest-ready pack. In the meantime, I'm wondering about the graphics...

As mentioned elsewhere, I see this game as a throwback of sorts to the old hex-and-counter games, with a sci-fi feel and updated mechanics. To that end, I'd like to keep some of the "feel" of those old games, but provide a modern spin.

For example, terrain. I think it'd be wicked cool to move away from realistic graphics (like actual satellite photos of forests, hills, etc.) and instead go with more stylized patterns. But I'm a bit stuck for examples to use as inspiration.

Ideas are welcome.
Daniel Kast
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Re: Quantum Legions

Postby MadSeason » Tue Jan 26, 2010 7:08 pm

What kind of throwback terrain are you thinking of? Squad Leader? Panzer Leader? Or a slightly updated look to the old style, like in Eisenbach Gap?
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Re: Quantum Legions

Postby MadSeason » Tue Jan 26, 2010 9:32 pm

Another question: What's the scale? What size units are we talking about? How many hexes can they shoot?

Yes, I am very interested in this title. :geek:
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mj12games
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Re: Quantum Legions

Postby mj12games » Tue Jan 26, 2010 9:56 pm

Like I said -- playtest pack coming soon.

Ground/time scale is somewhat indeterminate. "Elements" are infantry squads/individual vehicles; "units" are platoons. Game board is roughly 12 x 18 hexes. Movement is 1 hex/turn for infantry, 2+ for vehicles. Weapon ranges are generally 4-6 hexes, although some might shoot further.

And thanks for the reference material: keep the suggestions coming! :)
Daniel Kast
Majestic Twelve Games
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Re: Quantum Legions

Postby underling » Wed Jan 27, 2010 12:04 am


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Re: Quantum Legions

Postby Sergeant Crunch » Wed Jan 27, 2010 1:10 am

*waiting with great anticipation*
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mj12games
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Re: Quantum Legions

Postby mj12games » Wed Jan 27, 2010 4:33 am

Something along these lines... ?
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Re: Quantum Legions

Postby underling » Wed Jan 27, 2010 7:45 am

You hear a loud rustling sound as all of the prospective playtesters recoil in horror, and then slowly slink away into the dark recesses of their respective basements. Those that don't *have* basements immediately begin digging them.
Kevin

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Re: Quantum Legions

Postby Sergeant Crunch » Wed Jan 27, 2010 1:46 pm

I wouldn't mind that, so long as I wouldn't have to print it.
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Re: Quantum Legions

Postby MadSeason » Wed Jan 27, 2010 2:33 pm

With the right unit graphics, that could work. I *prefer* a little less brightness but I am on board with iconic terrain hexes.

I am a little confused by your element/unit distinction but if the maneuver elements (i.e., counters) on the board will be squads and individual vehicles, then I think the terrain should be more "realistic" to allow for LOS that corresponds to terrain rather than hexes. Although, to simplify the game, having whole hex terrain would make LOS easier.

Game design is never easy, is it, Dan? :lol:
Death is light as a feather; duty, heavy as a mountain.


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