Enpeze wrote:Personally I prefer Savage Worlds and dnd 4e because they are miniature centric. I dont think that I need another rpg system.
..nobody really NEEDS another RPG system.
Enpeze wrote:If MJ12 wants to develope a rpg system then please only one which supports miniature gaming. It should be VERY easy to grasp but allow for tactical decisions and combat should be played on a grid or gridless.
Huh - sounds like Chainmail to me.....how well did that do?
Enpeze wrote:There are rpg systems out there with high production and entertainment value. For example DnD 4e has extremely good support with beautiful coloured tactial maps coming with each single combat enounter and prepainted cheap plastic minis. Topping this with will be difficult. And a cheaper alternative without georgeous grafics and maps looks always a little bit...well cheap.
IMO to be really successful in todays rpg market you firstly need to develope a great rule system (like savage worlds did) and then invest in a bunch of excellent grafic artists. Its not that easy than 10y ago.
"Value" is in the eye of the beholder - in my view. There's scads of systems for the downloading out there - and a few have 'support' via the fan community as well as the ability to use things from other systems.
I'm cheap, mainly because I'm concerned about the economy and I have a family - making me buy minis to play it would not incline me to buy it. Virtually ANY RPG can use minis - very few (in fact I'm not aware of any) REQUIRE me to use them.
My take is that high production value does not always equate to high entertainment value
I doubt MJ12 has the pockets to "invest in a bunch of excellent grafic artists". I wonder if they can use a mediocre one....