Were I to do a sci-fic RPG, I'd end up using the SIEGE Engine mechanic...though they do have something similar called Star Siege which is a skill kit based setup. Typical Siege uses one type of die roll for resolutions and is rules light. I do agree, character level progress becomes problematical in sci-fi settings. However a skill set leveling system would be more appropriate, more accurately reflecting the characters improvement in the things that matter.
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me
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