RPG?

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thedugan
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Re: RPG?

Postby thedugan » Wed Dec 16, 2009 5:59 pm

Enpeze wrote:Personally I prefer Savage Worlds and dnd 4e because they are miniature centric. I dont think that I need another rpg system.


..nobody really NEEDS another RPG system.

Enpeze wrote:If MJ12 wants to develope a rpg system then please only one which supports miniature gaming. It should be VERY easy to grasp but allow for tactical decisions and combat should be played on a grid or gridless.


Huh - sounds like Chainmail to me.....how well did that do?

Enpeze wrote:There are rpg systems out there with high production and entertainment value. For example DnD 4e has extremely good support with beautiful coloured tactial maps coming with each single combat enounter and prepainted cheap plastic minis. Topping this with will be difficult. And a cheaper alternative without georgeous grafics and maps looks always a little bit...well cheap. :)

IMO to be really successful in todays rpg market you firstly need to develope a great rule system (like savage worlds did) and then invest in a bunch of excellent grafic artists. Its not that easy than 10y ago.


"Value" is in the eye of the beholder - in my view. There's scads of systems for the downloading out there - and a few have 'support' via the fan community as well as the ability to use things from other systems.

I'm cheap, mainly because I'm concerned about the economy and I have a family - making me buy minis to play it would not incline me to buy it. Virtually ANY RPG can use minis - very few (in fact I'm not aware of any) REQUIRE me to use them.

My take is that high production value does not always equate to high entertainment value

I doubt MJ12 has the pockets to "invest in a bunch of excellent grafic artists". I wonder if they can use a mediocre one....
:lol:
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jygro
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Re: RPG?

Postby jygro » Wed Dec 16, 2009 9:32 pm

I'd say that there are already too many RPG systems out there and trying to come up with a playable system and a cool concept is going to take time and energy. My thought is to grab a current syste m (there are many talked about above) and create your world in their playground.

Personally, I think MJ12 needs a starship miniature line (or coat tail with one already there), but that's just me!
-Bren

thedugan
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Re: RPG?

Postby thedugan » Wed Dec 16, 2009 10:44 pm

jygro wrote:I'd say that there are already too many RPG systems out there and trying to come up with a playable system and a cool concept is going to take time and energy. My thought is to grab a current system (there are many talked about above) and create your world in their playground.


It doesn't have to be right away, or take up a lot of time. There are plenty of systems that can be adopted, as you say....

I'm currently looking at Savage Worlds.....

jygro wrote:Personally, I think MJ12 needs a starship miniature line (or coat tail with one already there), but that's just me! -Bren


...by coat tail, I assume you mean pair up with a system that has minis. MJ12 just did something with the guy that did Star Fleet Battles. They have minis for those...

Having a distinct setting for Starmada can't hurt.....I kinda like the one for Wardogs.
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Re: RPG?

Postby go0gleplex » Thu Dec 17, 2009 1:13 am

thedugan wrote:
Having a distinct setting for Starmada can't hurt.....I kinda like the one for Wardogs.


I know...I know... I'm woefully behind on this. :( Caught up in living proof of the chaos theory.
"Our past shapes us, our choices define us, our desires propel us, and those we let into our hearts give us the strength to persevere even when our dreams lay shattered behind us." - me

thedugan
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Re: RPG?

Postby thedugan » Thu Dec 17, 2009 3:42 am

go0gleplex wrote:
thedugan wrote:
Having a distinct setting for Starmada can't hurt.....I kinda like the one for Wardogs.


I know...I know... I'm woefully behind on this. :( Caught up in living proof of the chaos theory.


Wasn't trying to kick the cage, I just like the setting as a starting point - once we get a team on it, it'll go.


Dude, mail me, let me know how things are going for you.
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Big Bang = Let there be LIGHT!

falstaffe
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Re: RPG?

Postby falstaffe » Tue Dec 22, 2009 10:53 pm

I'd do an RPG only if it made sense, if you had a compelling reason to do so. I can see two reasons.

First, there are few games out there that have integrated rulesets for characters (rpg), miniatures combat AND and tactical/campaign rules. Having ALL of these would enable players to dabble in the game-world at a number of levels, from microscopic to macro. A definite plus.

Second, an rpg makes sense if you have the possibility of cool characters. Players like having lots of powers, abilities, etc. Unfortunately, most of the established settings for m12 games feature realistic humans with few (if any) powers. (Which reminds me of a novel I just finished, Leviathan, by Scott Westerfeld. It's an alternative WWI fought with steampunk mecha and genetically-engineered beasts. Cool setting. Dull characters.)

Of course, you could always come up with a NEW setting, one with cool characters, the possibility of miniatures combat... the whole shebang.

Hmmm...a contest?

And finally, to throw out yet another possibility, you could licence your setting to an established RPG. I'm biased in favor of our own home-brew:

http://www.fastrpg.net/

mj12games
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Re: RPG?

Postby mj12games » Thu Dec 24, 2009 3:30 pm

falstaffe wrote:Of course, you could always come up with a NEW setting, one with cool characters, the possibility of miniatures combat... the whole shebang.

This brings up something I've wondered about for a while...

Whether or not it leads to an RPG, would you like to see a fleshed-out "default" background for MJ12 games?
Daniel Kast
Majestic Twelve Games
www.mj12games.com

DKeith2011
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Re: RPG?

Postby DKeith2011 » Thu Dec 24, 2009 7:43 pm

Yes!

falstaffe
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Re: RPG?

Postby falstaffe » Fri Dec 25, 2009 1:39 am

I vote yes.

Having a robust "default" universe can have very positive repercussions--I'm thinking specifically of the Star Fleet Battles Universe and the way it's driven the development of SFB with minis, supplements, etc. There's a few RPG's or miniatures rules out there that don't have such a background, but only a few. (The excellent RISUS and FUDGE come to mind...)

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Re: RPG?

Postby jimbeau » Fri Dec 25, 2009 5:20 pm

by default background, how does that work with our various non-starmada games?

I can see a tie in with ares and For the Masses, Defiance and Starmada, but I'm having a hard time putting Powersled Circuit and Aces at Dawn "with" anything in particular?

But, I'm all for a default mj12 universe, even if it starts with just Starmada.


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