Question of the day

What's next?
mj12games
Admiral of the Fleet
Admiral of the Fleet
Posts: 3635
Joined: Sun Mar 27, 2005 9:56 pm
Location: Denver, CO
Contact:

Question of the day

Postby mj12games » Tue Nov 10, 2009 6:18 pm

Why doesn't MJ12 have a zombie game?
Daniel Kast
Majestic Twelve Games
www.mj12games.com

MadSeason
Captain
Captain
Posts: 366
Joined: Mon Dec 17, 2007 3:05 pm
Location: Innsmouth, MA

Re: Question of the day

Postby MadSeason » Tue Nov 10, 2009 6:22 pm

Your brains have been eaten?

Edit: Wait. Is this a serious question?
Death is light as a feather; duty, heavy as a mountain.

Blacklancer99
Vice Admiral
Vice Admiral
Posts: 815
Joined: Mon Dec 22, 2008 1:36 am
Location: People's Republic of MA

Re: Question of the day

Postby Blacklancer99 » Tue Nov 10, 2009 6:43 pm

cricket wrote:Why doesn't MJ12 have a zombie game?


To avoid the inevitable flame-wars that would ensue between those that favor old school slow shuffler zombies and those that are excited about the new modern super fast variety of course. ;)
Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

MadSeason
Captain
Captain
Posts: 366
Joined: Mon Dec 17, 2007 3:05 pm
Location: Innsmouth, MA

Re: Quesiton of the day

Postby MadSeason » Tue Nov 10, 2009 6:49 pm

Good thinking, Erik! Of course, any game would have to include rules, I think, for both the SSZs and the HFZs,* wouldn't it? :D

* Slow Shuffler Zombies and Hyper-Fast Zombies.
Death is light as a feather; duty, heavy as a mountain.

mj12games
Admiral of the Fleet
Admiral of the Fleet
Posts: 3635
Joined: Sun Mar 27, 2005 9:56 pm
Location: Denver, CO
Contact:

Re: Question of the day

Postby mj12games » Tue Nov 10, 2009 6:50 pm

MadSeason wrote:Edit: Wait. Is this a serious question?

Sorta...
Daniel Kast
Majestic Twelve Games
www.mj12games.com

MadSeason
Captain
Captain
Posts: 366
Joined: Mon Dec 17, 2007 3:05 pm
Location: Innsmouth, MA

Re: Question of the day

Postby MadSeason » Tue Nov 10, 2009 6:53 pm

cricket wrote:
MadSeason wrote:Edit: Wait. Is this a serious question?

Sorta...


Well... Zombies would be Seekers, wouldn't they? If you have "Spawn points" then you can fairly quickly design a solo/co-op Kill All Zombies minis game.
Death is light as a feather; duty, heavy as a mountain.

Sergeant Crunch
Lieutenant
Lieutenant
Posts: 104
Joined: Fri Nov 06, 2009 4:28 am
Location: Junction City, KS
Contact:

Re: Question of the day

Postby Sergeant Crunch » Tue Nov 10, 2009 9:56 pm

Because the fad seems to be losing steam?
"No matter where you go, there you are." -Buckaroo Bonzai

My Blog: http://scsminimadness.blogspot.com/
My current miniatures gallery: http://picasaweb.google.com/bbordner75
My old gallery: http://s21.photobucket.com/albums/b285/Sergeant_Crunch/

Blacklancer99
Vice Admiral
Vice Admiral
Posts: 815
Joined: Mon Dec 22, 2008 1:36 am
Location: People's Republic of MA

Re: Question of the day

Postby Blacklancer99 » Tue Nov 10, 2009 11:17 pm

cricket wrote:
MadSeason wrote:Edit: Wait. Is this a serious question?

Sorta...


Cricket, are you using your position as Admiral of the Fleet to make your life long dream of a Zombie Game come true?

Which I think is a cool way to use your power :D

I can foresee modifiers for Zombies that spread the Zombie "virus" through attack, Zombies that get more powerful as they consume more brains, Zombies that mutate into some other more deadly form...

of course players will have to be able to customize their Survivors...modifiers for prior military service (extra mods for a well-equipped survivalist), modifiers for chainsaw familiarity, esoteric knowledge of zombie lore...the list goes on and on.

and there will be square roots involved. That's just a given. ;)

Erik
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

thedugan
Admiral
Admiral
Posts: 1660
Joined: Mon Mar 28, 2005 5:01 am
Location: DFW area - Texas!
Contact:

Re: Question of the day

Postby thedugan » Tue Dec 01, 2009 11:12 pm

Eh, you could make a 'monster' game, and zombies could be one of the 'units'....

ARES-style mechanics maybe....
Becuz I'm da friggin' ART FAIRY - dats why!

Big Bang = Let there be LIGHT!

Alex Knight
Lieutenant
Lieutenant
Posts: 102
Joined: Tue Apr 14, 2009 2:49 am

Re: Question of the day

Postby Alex Knight » Wed Dec 02, 2009 12:43 am

Any good Zombie rule set has to have rules for the notorious head shot. Just so you can roll and be all like, BOOM! HEADSHOT!

'Course, been working on a simple set of rules where the very, *VERY* basic rule is: Roll dice, if the range in inches is equal to over over the distance to your target then the target is dropped. Boom. Headshot.


Return to “Game Design”

Who is online

Users browsing this forum: No registered users and 1 guest