Point systems and such

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Sergeant Crunch
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Re: Point systems and such

Postby Sergeant Crunch » Wed Mar 17, 2010 10:46 am

Nelson was obviously a munchkin.
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hdan
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Re: Point systems and such

Postby hdan » Wed Mar 17, 2010 3:56 pm

Sergeant Crunch wrote:Nelson was obviously a munchkin.


I think all the most successful commanders are. In a real battle, the last thing you want is a fair fight.

Re: the 'Trafalgar Points' thing. I'll bet you that Nelson DID know how many ships and how many guns those ships carried, and maybe even the overall proportions of gun weights. Sounds like "points" to me.

Points are very useful for trying to stage a fair fight, or to get an idea just how unfair the fight is. Since we're playing games, not trying to kill each other, a fair fight should be the goal.

Sergeant Crunch
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Re: Point systems and such

Postby Sergeant Crunch » Wed Mar 17, 2010 9:58 pm

hdan wrote:
Sergeant Crunch wrote:Nelson was obviously a munchkin.


I think all the most successful commanders are. In a real battle, the last thing you want is a fair fight.

Agreed. I bet I'd get a different response if I post that at TMP. :lol:
"No matter where you go, there you are." -Buckaroo Bonzai

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tnjrp
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Re: Point systems and such

Postby tnjrp » Thu Mar 18, 2010 6:00 am

Well, there are quite a few vocal "anti-pointists" on TMP to be sure, but many of them do go on about how rewarding it is to have an uneven battle...

smokingwreckage
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Re: Point systems and such

Postby smokingwreckage » Thu Mar 18, 2010 6:07 am

The TMPers have trouble dealing with the fact that they're either playing constrained probability games or spatial puzzle games. Actually, I can see points being inappropriate for fairly deterministic spatial puzzle games. Once you even look sideways at a handful of dice you're firmly in "the points are real, no matter how hard you imagine them away" realm.

History this, realism that, Napoleon didn't whatever. Basically we're playing a complex version of craps.
-Sam

Soulmage
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Re: Point systems and such

Postby Soulmage » Thu Mar 18, 2010 3:59 pm

Blackronin wrote:What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches.


Because its the key to ultimate power!

". . . one point system to rule them all, and in the darkness bind them!"

jimbeau
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Re: Point systems and such

Postby jimbeau » Wed Mar 24, 2010 11:32 pm

Soulmage wrote:
Blackronin wrote:What I really could never understood was why people think that having only one system, one way, one pure credo is better than have the best of several different approaches.


Because its the key to ultimate power!

". . . one point system to rule them all, and in the darkness bind them!"



With PI!

mj12games
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Re: Point systems and such

Postby mj12games » Thu Mar 25, 2010 1:30 am

You know... the square root of pi is 1.772.

Just sayin'...
Daniel Kast
Majestic Twelve Games
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Blacklancer99
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Re: Point systems and such

Postby Blacklancer99 » Thu Mar 25, 2010 10:28 pm

cricket wrote:You know... the square root of pi is 1.772.

Just sayin'...


Seriously, do you get a royalty or some kind of kickback for each successful deployment of a square root?
Erik
PS I don't care what the square root of pi is, I just want to know if my pi has cooohhwip on it.
Facts are stubborn things, but statistics are more pliable.
Mark Twain.

jimbeau
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Re: Point systems and such

Postby jimbeau » Sun Mar 28, 2010 1:39 pm

My Pi comes with annie!

(pi-annie, get it? huh? heh heh huh?)


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