Game should include:
- 1) Facing
2) damage allocation to systems
3) ship figures
4) not to complicated to learn (Star Fleet Battles is out)[/code]
I like starmada and it does offer facing, but it doesnt offer facing for taking damage depending on what side you are hit from. I am not crazy about traveller ship to ship combat. My game doesnt use shields, but i could incorporate them. Scale is one or two (millenium falcon sized ships or freetraders) vs fighters and up to frigates to start. Game should be relatively easy to find/purchase.
(this is a responses I got from Star-ranger.com Stick with Starmada and use one of the variants that offer directional defenses and damage. There were quite a few of them over the years, some official, some homebrew. The MJ12 forums (and the company itself) look pretty inactive last I looked, but you could probably get some specific rules suggestions out of the lurkers over there (including Dan Kast).)
Do you have any ideas for me?