Other Army Lists

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mj12games
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Re: Other Army Lists

Postby mj12games » Fri Nov 12, 2010 5:10 pm

Treeman wrote:This is FTM's single point of failure that I see the apparent lack of downloadable army lists.

Forgive me, but I find it odd that you would declare this to be a "point of failure" for FTM. The book contains a broad selection of army lists, and extensive instructions on how to create your own. This topic contains additional player-generated lists. I fail to see how the facts that there aren't as many as you would like, or that they are not in a format you might prefer, can be seen as a failing of the game itself.

Could all the army lists be gathered in one place and posted somewhere? I'm happy to go through the forum and pull out all the lists people have posted and put them into word documents - but who do I send them to? I can put them up on Media fire and post a link on the list.

If you (or others) are willing to put together lists in a common format, I'm sure that would be welcomed. There is a Files section in this forum where they can be uploaded. (Just zip 'em first; the forum won't accept raw Word files.)
Daniel Kast
Majestic Twelve Games
www.mj12games.com

RiflemanIII
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Re: Other Army Lists

Postby RiflemanIII » Sat Nov 12, 2011 10:16 pm

And now a smaller force list, but this force has a different purpose: You call this Archaeology?

The Lunar Expeditionary Army.

It is not often that the gods make their presence as clear as blown-glass, but there are times, most usually in antiquity, when they have stretched forth their hands to their favored peoples and left a mark on the earthly history that cannot be ignored.

The nation of Gerodia once dominated a large part of one of the greater continents of the world, but success in ancient days drew jealousy from others, most likely because it was attained at the expense of others, justly or not. So it was that this ancient nation found itself beset by enemies in all places, and those devils that war eternally against the creation of gods sent forth their own terrors to sack the countryside. Even the cities that formed the center of this country could not last, and the great harvest sowed by the war and reaped by the vultures, the ravens, and the wolves was a grim reminder of the fate that awaited those who hid within the walls once their enemies broke the gates. Seeing no way out, they turned to the one thing that might yet deliver them- prayer. As it usually is in times of calamity, the gods seemed to answer back with their most common reply of silence, but, in time, a message was sent back from the heavens by the goddess of our moon, who offered refuge within her own domain for those survivors of Gerodia, so long as she would be their only goddess, and no other.

The choice between certain demise and religious restriction was hardly a difficult one.

The next day, the invaders stormed each and every last city, mounting the walls and exploring the cities- but the whole of the people of Gerodia, and many of the tomes that possessed their ancient knowledge, seemed to have been whisked away like dust on the spring breeze, with neither hide nor hair to be found. The invaders turned their rage on each other, having only plunder to both console and divide them, for their enemies had escaped under their noses with neither warning nor trail.

It was in this way that the people of Gerodia came to live on the moon itself, in the care of its goddess, Railia. They rebuilt their homes in the new land granted to them by the merciful goddess, and fulfilled their part of the bargain of being her chosen. No temple or shine on the moon was dedicated to anything but the goddess that had saved them. In time, however, their thoughts turned back towards the realm they had left behind, not for any love of territory or borders, but because they had left a number of tomes and treasures of their ancient land behind. in the time of their absence, however, many nations had sprung up on the continents, ones that might jealously guard such ancient relics, not to mention the monsters and bandits that may well have stolen such items in the generations that had passed since the great exodus.

The Gerodians, however, had refined their arts of war as much as their other sciences, and set about recreating their old army with the tools available to them on the moon. The goddess's hounds were tamed as mounts, lunar ore became lunar steel, and the inhabitants of the moon divined a way to create a "bridge" between the moon and the earthly realms- and it was in this way that those who inhabit the moon began to launch expeditions to the earthly realms to recover their lost patrimony, and let woe come upon those who would hinder them.

Units:

Lunar Soldiers

The silvery sheen on their gear aside, the basic soldiers of the Lunar Army would not seem especially out of place in the army of one of the Earthly nations, being well-drilled heavy infantry equipped with decent armor, a tall shield, and a long sword. These formations might also find themselves equipped with long spears and fight as phalanxes in defensive operations, or if a battle against significant cavalry is expected.

Lunar Soldiers: (55)
Infantry
Movement: 4
Melee: 2d8
Defense: 3
Wounds: 3
Morale: 6+

Add: Disciplined (87) banner (77) Both (122)
For Lunar Phalanx, Add: Slow-Moving, Steady, Piercing. (73)

Lunar Bows

According to those who have seen such things, such is the training of the Lunar soldier that all that seems to be required to turn a lunar soldier into a bowman in the field is to remove some of the fittings of his armor, and replace his arms with an astoundingly powerful bow of a make not yet determined. When Sir Joseph Kallarand was asked by visiting friends how strong the bows of those from the moon were, he would merely reach from under the table and take out an old kite shield, of which one of the quarters had been shattered into splinters by one of the errant missiles.

Lunar Bows (73)
Infantry
Movement: 4
Melee: 2d4
Ranged 2d10/10
Defense: 2
Wounds: 3
Morale: 6+
Piercing, Hesitant

Add: Quick-Firing (110) Free-Firing (110) Both(156)

Silver Guard

The elite infantry of the Lunar forces, the Silver Guard seems to be deployed with a great deal of discretion.While they have been observed here and there, they have only rarely been deployed in formation for battle. When they have been ordered to strike, though, it was described as if a river of steel had burst through a dam that had long restrained it. It is likely that those soldiers best able to use the fine arms and armor at the command of these men are chosen for the ranks, for when they strike, it is with the strength of horses in the shape of men.

Silver Guard (194)
Infantry
Movement: 4
Melee: 2d10
Defense: 4
Wounds: 4
Morale: 5+

Veteran, Irresistible charge

Add: Banner (306), Frenzy (335)

Blademasters

Blademasters are Lunar warriors who have consecrated their lives to the art of the sword in service to the goddess. They are an order of armsmen who are not beholden to those who command the Lunar army, but rather are loosely attached to the priesthood. small numbers of them have been spotted waging their own battles against orc raiding parties, bandit holds, and other opponents in order to hone their particular craft. while looked upon with some degree of suspicion by more straight-laced commanders, the battle-sense of the blademasters allow them to coordinate their ferocious attacks in ways that can allow them to break enemy formations in two at crucial moments. Some of the earthly kings have even attempted to hire these adventurers for their own uses.

Blademasters (268)
infantry
Movement: 5
Melee: 3d8
Defense: 3
Wounds: 4
Morale: 6+

Chaotic, Trample

Add: Fearless (329), Banner (379)

Lunar Lancers
After receiving some defeats at the hands of one of the earthly dukes, the lunar forces were not seen again for the next decade. Some were convinced that these battles had convinced the lunar folk to stop seeking their patrimony, but once those ten years had ended, a courier arrived to the duke's manner bearing a message from a lunar commander, reading simply. "I am here once more to do what I must. come at me again, and our lances shall match yours." Knowing not what was meant, he sent out his armsmen as well as mercenary knights to defeat the lunar force.

The defeated survivors came back with extraordinary tales. The battle had commenced simply enough, but the ranks of the enemy opened up to let their own mounted soldiers through. They were as knights, armored riders that attacked from a charging mount and wielding long lances and swords, but the beasts they rode were massive, terrible reptilian hounds the size of the largest horses, with four red eyes and thick, broad scales that were strong as any barding. The most fearsome part of them was the roar the beasts made as they charged home, for it pained the mind as well as the ears. the told of men who were seized by terror before a drop of blood was shed, others who huddled in grief as the sum misfortunes of their whole lives crashed down upon their heads at once, and another who had all the hope and heart of his being carried away on the sound, so he simply drew his dagger and slew himself where he stood. More tales would come in later years, and that some of these riders even preferred to ride beasts that could be only barely restrained from charging forth at any instant of the battle, for their ferocity made them as deadly than their riders.

Lunar Lancers (268)
Cavalry
Movement: 7
Melee: 3d8
Defense: 3
Wounds: 6
Morale: 5+
Horror

Add: Disciplined (424) Banner (424) Both (671)
For Lunatic Lancers, add: Impetuous, Frenzy (402)

Lunar Zealot

The ancient knowledge of the Gerodians encompassed many things. one of the expressions of this are the so-called zealots, soldiers of the Lunar army who sacrifice the whole of their lives to the lunar army by undergoing a range of alchemical and magical treatment to transform them into powerful, monstrous warriors that are placid out of battle but become bloodthirsty terrors within. warriors so transformed stand 8-9 feet tall, their massive frames capable of withstanding incredible punishment. Their lack of survival instinct is offset by the thick suits of armor that they wear, and they wield massive two-handed weapons, usually polearms or hammers. The treatments sometimes cause them to develop unintended, but beneficial features to their role as living war-engines of the lunar army.

Lunar Zealot (255)
Monster (Size 1)
Movement: 5
Melee: 3d12
Defense: 4
Wounds: 8
Morale: -
Impetuous, Frenzy

Add: Regeneration (509)

'"Dragon's head" artillery

While this weapon was first seen as being used to destroy the wall of an ancient vault, its application on the battlefield has been keenly felt by earthly soldiers that have had the misfortune of coming across a detachment of lunar soldiers that have had one of these devices on hand. This magical/mechanical devices is called as such because those who have been struck by the explosive spheres of light launched by this weapon seem to have been utterly incinerated by the sheer heat of the attack.

"Dragon's head" artillery (93)
Artillery
Movement: 4
Melee: 2d4
Ranged: 3d10/12
Defense: 1
Wounds: 4
Morale: -
Piercing

"Crescent"/Sergeant

So called due to the crescent-shaped crest on their pauldrons, these are the most common field commanders of the Lunar Army. Consummate professionals with a good aptitude for commanding men, these sergeants have arms and armor well befitting soldiers of their station and importance in the army, as many stragglers who have attempted to secure themselves a fine ransom have found out at the ends of their lives.

Lunar Sergeant (158)
Personality
Movement: 4
Melee: 2d10
Defense: 3
Wounds: 6
Command: d12
Morale: -

Silver One
The Silver Ones are priests and priestesses of the goddess that accompany the detachments of the Lunar Army to the earthly realms. As each detachment has at least one, it is suspected that they provide more functions to the army than merely slinging magic about the battlefield, which they do with a good degree of competence.

Silver One (115)
Personality
Movement: 4
Melee: 2d6
Defense: 2
Wounds: 4
Morale: -
Magic: d12
Magic resistance 1

"Half"/Captain

So called because of the Half-moon crest on their pauldrons, the Captains of the Lunar forces are only seen when extended battles are required to accomplish a particular expedition's goals. As experienced officers of the lunar army, they are quite capable at both directing their men, and easily moving to where his direction is most needed at any time.

Lunar Captain (285)
Personality
Movement: 4
Melee: 3d8
Defense: 3
Wounds: 6
Command: 2d8
Morale: -
Veteran

"Full"/General

So-called because of the full-moon crests on the pauldrons of their armor, the high commanders of the Lunar are rarely seen, much less so in actual command on the field. Given that the lunar army is built around making forceful expeditions to another world rather than mere nations separated by turf, their ability to command is superb. Among the lunar generals, however, there are tales of Selene the Undying, a Lunar general who has been rewarded for exemplary service with the miraculous power to withstand almost any punishment inflicted upon her- one orcish witness says he fired upon her with a ballista bolt, striking her well and fully as she conversed with an aide in a watchtower. After landing from the great height, she got up, and calmly pulled the bolt from her wound before continuing her conference.

Lunar General (497)
Personality
Movement: 4
Melee: 2d10
Defense: 4
Wounds: 6
Command: 3d10
Morale: -
Magic Resistance 1

Selene the Undying: Add Regeneration (995)

RiflemanIII
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Re: Other Army Lists

Postby RiflemanIII » Sat Nov 19, 2011 6:58 pm

The history of the victors.

Trolls (Earth Elves).

For a long time, the ancient race known as the trolls was though to be extinct, and good riddance. They were, as the stories go, wiped out by the elves, and it is their account of the matter that has survived. According to their official history of that ancient conflict, it was fought before the days that other races came into the world. The trolls were said to be massive, hideous creatures that were little more than beasts, with terrible claws and teeth that could not be permanently slain without burning the bodies in their entirety after the battles were done. However, the elves eventually prevailed over this foe, making the world just a bit safer for themselves and those peoples that emerged from the imagination and works of the gods.

Naturally, the truth is a bit complicated.

The Elves were indeed the first peoples. The high elves were created in the image of the imagination and wisdom of the gods, as creatures of a subtle nature who were to make fine things to further enhance the glory of the world. There were another set of elves, however, to embody the strength and imposing will of the gods, to act as a bastion against those creatures of the chaos that had survived the ordering of creation, and they too, were given a certain gift of craft. These two were meant together to furnish the world with people that would further glorify the ancient gods.

However, one "gift "that was not intended to fall to the high elves was that of pride.

As far as they were concerned, they did not need the protection of these "divine babysitters", and, in secret, plotted to bring down their brother race so that they might have all of the lands of creation to themselves. Their own loftiness caused them to believe they were above such needs, and that the gods were snubbing them by honoring the achievements of the Earth Elves as equally as their own. All that was needed was for one moment, one distraction when they could unleash their plans.

It came when the god who headed the creation of the elves was involved in a struggle against the first god of war, and with his eyes elsewhere, the high elves fell upon the others upon which they shared the created world. they killed many of their brother race in their sleep, or by ambush in dark places, or through some sorcerous means, until no more could be found, scattered to the far corners of the earth where they could not be found, in places that were deemed not yet safe by the gods.

However, the god of elves slew the first god of war, spilling his blood upon creation, from which sprang the race of orcs, which prompted other gods to create their own peoples to properly contain this calamity of creation- thus establishing the state of affairs that would exist to the present after the ordering of creation.

It was just a few years ago, however, that an elven fortress was found destroyed near the borders of their great woods, one that had checked the advance of bandits and orc raiders for generations. Standing within the mustering square was a great sword taller than a man, from which hung a sign in ancient elvish, reading- "We walk thusly, and take large steps."

The "trolls" had returned, and returned with fury.

Overview

The Earth Elves, or "trolls" resemble elves in terms of certain features, such as a general grace of movement, pointy ears, some resemblance to humanity, and the like. However, they stand roughly 8-9 feet tall, with some variation, and uniformly possess an astounding amount of physical strength. their skin tends towards the darker side, and their hair is generally white or black, with little variation between.

They had managed to survive the loss of their struggle by congregating in hidden enclaves where even humans and orcs didn't dare to inhabit due to the hazards, and it was in those places that they have been practicing their craft of weapons and magic- it was through this magic that they were able to find other surviving enclaves and organize, able to secretly send materials and supplies to each other, with the occasional bit of tacit approval from the dwarves. With this, they have been able to organize a force of their own with the ultimate objective of taking a chunk of their ancestral homelands back for themselves.

Soldiers

Auxiliares

The trolls know that they lack manpower, so they are more than willing to take on armed bands and other groups of soldiers from other peoples in order to supplement their own numbers and needs. These are usually either mercenaries looking for new plunder to augment their pensions, or just soldiers who have banded together out of deep-seated grudges against the elves or whoever the trolls happen to be fighting that day.

Auxiliary infantry (40)
Infantry
movement 4
melee atk: 2d6
Defense 2
Wounds 3
Morale: 7+
Veteran

Auxiliary horsemen (158)
Cavalry
movement 7
melee atk: 2d10
Defense 3
Wounds 5
Morale: 5+

Add: Veteran (194) Banner (250) Both (306)

Auxiliary Archers (54)
Infantry
movement 4
melee atk: 2d4
Ranged atk: 3d10/10
Defense 2
Wounds 3
Morale: 7+
Hesitant

Add: Veteran (66)

Auxiliary commander (84)
Personality
movement 4
melee atk: 2d8
Defense 3
Wounds 4
Morale: -
Command: d6


Troll Guardsmen

The closest thing the trolls have to a basic soldier, these well-equipped and hardy warriors are usually found guarding the enclaves and secret roads from raiders, a job they do quite well in their own right due, in part to the fact that few peoples have encountered trolls in recent years.

Troll Guardsmen (87)
Infantry
movement 5
melee atk: 2d10
Defense 3
Wounds 5
Morale: 6+

Add: Veteran (106) Banner (122) Both (150)

Troll stakers

Some trolls soldiers are armed with a peculiar missile weapon, one that seems to resemble a crossbow bot seems to fire long, iron stakes. While some surmise that such weapons were originally used against creatures like the fair folk, a sharp chunk of iron has universal applications when fired at high velocity into the bodies of one's enemies.

Troll stakers (119)
Infantry
movement 5
melee atk: 2d6
Ranged Attack: 2d12/8
Defense 3
Wounds 5
Morale: 6+

Steel Warriors

While the trolls field many troops (Some field forces may consist more of other creatures than trolls themselves), perhaps the most iconic to those hearing about them and facing them in battle are the so-called steel warriors. Clad from head to toe in full suits of mithril plate armor etched lovingly with scenes of battle and history, and armed with huge warhammers and swords, the Steel warriors act as a force of mobile, vigorous battering rams on the field. While their combat style has been described by some as plodding, they require an enormous amount of force or magic to remove from the battlefield, their armor entirely stubborn against all but the heaviest projectiles and weapons- the warrior underneath only marginally less so.

Steel Warriors (201)
Infantry
Movement 5
melee atk: 2d12
Defense 5
Wounds 6
Morale: 5+
Impetuous

Add: Frenzy (349), Irresistible Charge (285), Horror (246)

Troll Warmaster

These armored commanders are the ones most commonly seen directing trolls to battle. They have the utmost trust in these commanders, who have a good aptitude for the arts of command and are selected by battlefield merit.

Troll Warmaster (265)
Personality
movement 5
melee atk: 2d12
Defense 4
Wounds 6
Morale: -
Command: d12

Troll Priest

It is unknown what gods favor the trolls in their struggle, but these battlefield clergy still speak their prayers in ancient elvish, and as survivors can attest, their calls for miracles are still heeded by whatever power governs the hearing of such pleas.

Troll priest (157)
Personality
movement 5
melee atk: 2d8
Defense 3
Wounds 5
Morale: -
Magic: d10

Add: Magic resistance 1 (193)

Mithrispider

The origins of this automaton are quite unknown, but this six-legged, lovingly detailed war machine is constructed out steel and armored with mithril, and driven by unknown means. While its heavy legs have little difficulty crushing and spearing those who come too close, its "mouth", an open spot near the front, is capable of unleashing discharges of wild, raw magical energy at distant opponents. Whether the trolls built this weapon themselves, discovered it while excavating some of their enclaves, or some combination of both is not yet known.

Mithrispider (346)
Artillery
movement 4
melee atk: 3d10
Ranged atk: 3d10/10
Defense 5
Wounds 8
Morale: -


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