**As of right now, I am freezing the point formula unless there's a huge outcry.**

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Okay, Zerloon has me inspired today.

I rewrote the point formula. Well, at least I revised it. The basic idea is still there, square root of Orat * Drat but there's a significant change to commanders.

I assume and hope there will be questions. I can justify all the values mathematically, and for most I have in another post, but if you want to see my calculations, I will, of course post them for you to investigate. Please do check me out, especially you statisticians out there, I am not a professional mathematician so my calculations need as much help as they can get.

Unit Cost

Combat Value

(ORat * DRat * SpecialMultiplier)^0.5 ** Change back to ^0.5 **

SpecialsProduct

Product of all Specials Multipliers

ORat

(Movement + 1) * MeleeMultiplier + (RangedMultipler * Range ^ 1.25)

DRat

DefenseMultiplier * Wds * MoraleMultiplier

SpecialMultiplier

MagicMultiplier * QtyMagicDice * SpecialsProduct * UnitTypeMultiplier

The tables are as follows:

Specials Multipliers

same as FtM I, we'll deal with those if we see huge disparities in practice. I can't say as I've ever seen one that really was too far off.

Multipliers

MeleeMultiplier

1d4 1.3

1d6 1.5

1d8 2.0

1d10 2.5

1d12 3.0

2d4 2.0

2d6 3.0

2d8 4.0

2d10 5.0

2d12 6.0

3d4 4.0

3d6 6.0

3d8 8.0

3d10 10.0

3d12 12.0

RangedMultipler

1d4 0.65

1d6 0.75

1d8 1.0

1d10 1.25

1d12 1.5

2d4 1.0

2d6 3.0

2d8 4.0

2d10 5.0

2d12 6.0

3d4 4.0

3d6 6.0

3d8 8.0

3d10 10.0

3d12 12.0

UnitTypeMultiplier

Artillery 1.25

Cavalry 2.00

Infantry 1.00

Monster Size 1 1.00

Monster Size 2+ 1.25

Personality 1.00

DefenseMultiplier

0 1

1 7

2 15

3 25

4 50

5 100

6 200

MoraleMultiplier *** Significant Change here ***

1+ 10

2+ 9

3+ 8

4+ 7

5+ 6

6+ 5

7+ 4

8+ 3

9+ 2

10+ 1

I flattened the curve here because I felt like there wasn't enough of a difference between a 3+ and a 7+.

MagicMultiplier

(1 + MagicRange) * MagicValue

MagicValue

d4 3.75

d6 5.25

d8 6.75

d10 8.25

d12 9.75

Command *** Significant change here ***

I changed it back the the old way, again, but made Movement part of the formula.

CmdPointValue

CmdMultipler ^ NumberCmdDice * (CmdRange * (CmdRange + Movement)) + 1

CmdMultipler

d4 2.5

d6 3.5

d8 4.5

d10 5.5

d12 6.5