New points system for your perusal

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underling
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Re: New points system for your perusal

Postby underling » Fri Feb 23, 2007 8:53 pm

jimbeau wrote:Command *** Significant change here ***
Command Values will be determined as a force multipler instead of being tracked on an individual level. i.e. the commnder's point value is calculated normally, then the multiplier is applied to the force as a whole.
Force Multiplier
Sum of all CmdPointValues / QtyUnits
CmdPointValue
CmdRange * CmdMultipler * QtyCmdDice
CmdMultipler
d4 2.1
d6 2.8
d8 3.4
d10 4.0
d12 4.5
CmdMultiplier is figured by taking the square root of the Maximum average number of commands possible times the Minimum average possible.
i.e.
d4 = (2.5 * 1.8 )^.5
d6 = (3.5 * 2.2 )^.5
d8 = (4.5 * 2.5 )^.5
d10 = (5.5 * 2.8 )^.5
d12 = (6.5 * 3.1 )^.5
QtyUnits
The number of units (including personalities) in the force

Until you can prove to me mathematically that the above is necessary...
No comment.
:wink:
Kevin

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Postby jimbeau » Sun Feb 25, 2007 3:51 pm

I can't prove anything necessary. I can only say what I want.

I want commanders to have an effect on the entire force.

Obviously the above formula doesn't do that. And I'm not entirely happy with the "One large product" aspect of the formula either.

<sigh> Back to the drawing board.

How's about we give each troop type a number of "spaces" they can fill a-la-Starmada?

i.e.
Infantry 100
Cavalry 300
Monsters 200 * size

Add in a SU cost for each power or die type and see where that takes us?

More on this later...I have to go to church now

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Postby Taltos » Tue Feb 27, 2007 12:28 am

jimbeau wrote:How's about we give each troop type a number of "spaces" they can fill a-la-Starmada?

i.e.
Infantry 100
Cavalry 300
Monsters 200 * size

Add in a SU cost for each power or die type and see where that takes us?


We talked about that once before.
Not sure I am in favor of that direction.

Overall, what we have works. It is just the leadership costing that throws it...

Oh, I had a thought on a change for the Rabble ability (or a new one) in the new version - does not have the 1 free command point for the unit.
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Postby jimbeau » Tue Feb 27, 2007 1:34 am

I think that's true, but THere is still a very wide range between the piddly unit, the medioum unit and the super tough unit.

oh well, I return to cogitate.

Rabble must, therefore, always take command points in order to make them do anything.

might work.

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Postby jimbeau » Sun Mar 04, 2007 7:00 pm

Made a minor change.

I think it's about ready.
(see the top message changes in BLUE)

viewtopic.php?t=1089&postdays=0&postorder=asc&start=0

osarusan
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Re: New points system for your perusal

Postby osarusan » Sat Jul 10, 2010 11:54 am

I like these a lot! Is there a spreadsheet that incorporates these costs -- particularly the values for the single-die (1d4, 1d6, etc.) values for melee and ranged attack dice?
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Re: New points system for your perusal

Postby jimbeau » Mon Aug 09, 2010 3:46 am

yes, I will forward it to you...if I find it :)


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