jimbeau wrote:Command *** Significant change here ***

Command Values will be determined as a force multipler instead of being tracked on an individual level. i.e. the commnder's point value is calculated normally, then the multiplier is applied to the force as a whole.

Force Multiplier

Sum of all CmdPointValues / QtyUnits

CmdPointValue

CmdRange * CmdMultipler * QtyCmdDice

CmdMultipler

d4 2.1

d6 2.8

d8 3.4

d10 4.0

d12 4.5

CmdMultiplier is figured by taking the square root of the Maximum average number of commands possible times the Minimum average possible.

i.e.

d4 = (2.5 * 1.8 )^.5

d6 = (3.5 * 2.2 )^.5

d8 = (4.5 * 2.5 )^.5

d10 = (5.5 * 2.8 )^.5

d12 = (6.5 * 3.1 )^.5

QtyUnits

The number of units (including personalities) in the force

Until you can prove to me mathematically that the above is necessary...

No comment.

Kevin