Search found 311 matches

by Marauder
Wed Apr 19, 2017 3:03 pm
Forum: Starmada
Topic: Now what?
Replies: 19
Views: 1376

Re: Now what?

Oh, I can get it started, its just the finishing and balancing thing that I'll fail at :D
by Marauder
Wed Apr 19, 2017 12:13 pm
Forum: Starmada
Topic: Now what?
Replies: 19
Views: 1376

Re: Now what?

I'd like to see faction design rules/guidelines, either as a standalone thing or as part of as some campaign system.
by Marauder
Wed Apr 19, 2017 12:09 pm
Forum: Grand Fleets
Topic: GF3 Stat Generator
Replies: 6
Views: 1246

Re: GF3 Stat Generator

This is impressive. I started one a couple years back, but hit a snag and never managed to wrap it up.

I'll try out some Kriegsmarine when I get a chance.
by Marauder
Mon Apr 17, 2017 9:48 pm
Forum: Starmada
Topic: Unity: First Impressions
Replies: 0
Views: 461

Unity: First Impressions

Hi All, Our group played Unity for the first time this past weekend. I don't think all of us had actually got together for a space game since Admiralty Edition! First off we ended up really liking the default movement system with pre-plotting. Our group had previously been a bit lazy and had opted t...
by Marauder
Fri Apr 14, 2017 9:21 pm
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 6205

Re: Starmada: Unity Rulebook

mj12games wrote:Anyone who orders the hard copy before the end of April will get the PDF download for free.


I'll be taking you up on that offer!

-Tim
by Marauder
Tue Mar 28, 2017 4:09 pm
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6205

Re: SFU Unity

Hmm, some interesting, setting based, additions to the rules I see:

-2PP
-Engine Power Ratio(4)

And of course fire arcs matching the SFU.

Very nice!

-Tim
by Marauder
Tue Mar 21, 2017 6:14 pm
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 6205

Re: Starmada: Unity Rulebook

Really looking forward to Unity. AE really sat well with our group, until we got carried away with the min/maxing. Based on what I've read in the other thread, seems like we won't have the same issues with AE, but still will have the flavour! Nova was smooth and streamlined, but ultimately I think i...
by Marauder
Mon Jun 06, 2016 3:21 pm
Forum: Grand Fleets
Topic: Carriers
Replies: 0
Views: 717

Carriers

Hey all, This is another... wouldn't it be cool if we had... topic. I would love to be able to *sometimes* include carriers in GF3 games. Not interested in making them the main focus, or having carrier fleet duels - there are other systems that handle that quite well. There are already aircraft in G...
by Marauder
Mon Jun 06, 2016 3:12 pm
Forum: Grand Fleets
Topic: Advanced Torp Rules
Replies: 3
Views: 916

Re: Advanced Torp Rules

Ya, I like it, overall it gives just enough feel, without being overly complicated (and let me tell you, there are games where this gets a bit crazy). I was thinking for a moment that this makes torps slightly less "powerful", as with a high initiative, you can no longer eliminate a threat...
by Marauder
Sat Jun 04, 2016 9:31 pm
Forum: Grand Fleets
Topic: Upcoming products
Replies: 31
Views: 5829

Re: Upcoming products

So wow, Tsar and Empire not so long ago, and then a pair of very handy play aid supplements for Jutland. I guess Awakened Giant is next? I would also love to see a supplement covering the major UK naval battles in WWII (Straight of Denmark, North Sea, Mediterranean, possibly even Far East) at some p...

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