Search found 74 matches

by falstaffe
Wed May 10, 2017 7:55 pm
Forum: Starmada
Topic: My thoughts on Unity
Replies: 17
Views: 906

Re: My thoughts on Unity

Speaking of movement...

Looking over the Unity rules, it looks like movement is fairly limited in terms of what you can do in a single turn: generally in one direction, all turns in the same direction. So, no Millennium Falcon-style slaloming though asteroid fields, correct?
by falstaffe
Wed Mar 15, 2017 1:13 am
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 3349

Re: Starmada: Unity Rulebook

So--and I'm saying this sincerely--[ b]please sell me on this.[/b] Around the time the Admiralty Edition first came out, I'd been searching for a rules-lite starship combat game with a cohesive ship-construction system, and Admiralty fit the bill perfectly. So I bought a few books. Then, a few years...
by falstaffe
Mon Oct 21, 2013 8:40 pm
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 9975

Re: Starmada campaign system

A campaign system would be a great way to hook players and keep them coming back to the table. To do that, I think you need an RPG-ish approach. Players might start as a Captain of a single ship, and later advance in rank to Commodore, and then to Admiral. Players can earn points for combat (of cour...
by falstaffe
Mon Dec 12, 2011 5:22 pm
Forum: Starmada
Topic: New edition of Starmada coming in January!
Replies: 297
Views: 34632

Re: New edition of Starmada coming in January!

Wowzers! Been away from starship combat for a while, and this might just draw me back in. Like the direction of the new edition. Suprised Dan was willing to change the core multi-dice roll mechanic, buuuut I think "short n sweet" is the way to go. Simplifying movement is a BIG bonus. Love ...
by falstaffe
Wed May 19, 2010 7:39 pm
Forum: Starmada
Topic: anyone try a truly vector system?
Replies: 8
Views: 988

Re: anyone try a truly vector system?

Weird. I'd just started a thread on almost the same topic a few days ago over on Star Ranger: http://www.star-ranger.com/forum/viewtopic.php?f=30&t=6158 I like the SAE movement, but the Classic/optional's more to my liking. The less math, the better. Think I'll give the Triplanetary a try (an ol...
by falstaffe
Wed May 19, 2010 6:54 pm
Forum: Conventions
Topic: DieCon X in St Louis/Collinsville
Replies: 3
Views: 1283

Re: DieCon X in St Louis/Collinsville

Archon 34 will be October 1-3, at a new location: Westport Plaza in suburban St. Louis (Hwy 270 and Page). The old location nixed room parties and cheezed off the convention staff. No idea about what the setup's like, but I'm kinda looking forward to it--it's where I grew up, and it's nice to have &...
by falstaffe
Sat Mar 27, 2010 1:53 am
Forum: Starmada
Topic: Solo rules?
Replies: 2
Views: 514

Re: Solo rules?

Before KA came out, I wrote up a Kirk vs. Khan duel. To simulate the element of surprise, I monkeyed with the movement rules (using non-vector, old-style movement.) From my notes: Each starship gets its movement split into two halves: random and directed (round any fractions in favor of directed mov...
by falstaffe
Wed Mar 24, 2010 6:42 pm
Forum: Starmada
Topic: Weird plotbunny that ain't going away...
Replies: 8
Views: 798

Re: Weird plotbunny that ain't going away...

Infantry are small, mobile units...sounds like Starmada fighters to me. "Leviathan" by Scott Westerfeld has some good WWI steampunk, crossed with bio-engineered monsters (Darwinists!) It's a young adult novel with illos by Keith Thompson--his website has lots of good images for the book an...
by falstaffe
Fri Mar 05, 2010 7:44 pm
Forum: Starmada
Topic: Romulan Armada
Replies: 45
Views: 6272

Re: Romulan Armada

Oh, I'll be buying ROA alright, I just wish the Hawks looked more like this: http://www.aovi93.dsl.pipex.com/space_1999/hawk/Space%201999%20Hawk.jpg and less like this: http://store.starfleetstore.com/merchant2/graphics/00000003/0421-Romulan%20Skyhawk%20Seahawk-L.jpg
by falstaffe
Tue Mar 02, 2010 7:55 pm
Forum: Miniatures
Topic: More FSE
Replies: 4
Views: 1237

Re: More FSE

Nice. Back in sculpture class, they showed us how to simulate bronze in paint. Start with a base coat of black. Drybrush a layer of brown, not covering all the black. Then add an even lighter layer of red-orange. Adds a ton of dimension. Much more than just bronze paint alone (which I'll sometimes u...

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