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by OldnGrey
Sun Jun 25, 2017 10:30 am
Forum: Starmada: The Admiralty Edition
Topic: Shipyard help?
Replies: 5
Views: 404

Re: Shipyard help?

Try sending a PM to bekosh, he probably has not noticed since you put shipyard in the subject.
This is "Myshipbuilder v9.x by Paul Polter"

Paul
by OldnGrey
Thu Apr 20, 2017 1:02 am
Forum: Files
Topic: Shipyard Latest
Replies: 274
Views: 46027

Re: Shipyard Latest

Wow. When I originally created my version of the shipyard tool, I had no idea it would be going on this long. Good work, OldnGrey! Thanks. It kind of took on a life of it's own :) . Bet you did not think it would expand to this extent with VBAM 1st edition and Fleet Ops included as well, I had only...
by OldnGrey
Wed Sep 07, 2016 8:05 pm
Forum: Files
Topic: Shipyard Nova
Replies: 215
Views: 30792

Re: Shipyard Nova

I must admit this has me baffled. I am using open office 4.1.2 and I just can not get it to do what is happening. Firstly, do not set All cells to numbers, some searches use text. Try turning off the autocorrect when using calc. Do you have any macros running? if so turn them off. After you have del...
by OldnGrey
Wed Sep 07, 2016 8:39 am
Forum: Files
Topic: Shipyard Nova
Replies: 215
Views: 30792

Re: Can't get it to work

If I edit the thrust or hull values I get #value errors. It is not calculating the O/D/CRT values, so I don't get an overall value. Very confused. Hi, You should not be able to enter anything if the downloaded file has not been "unzipped" so I will dismiss that cause. Even if you exceed t...
by OldnGrey
Tue Jan 05, 2016 12:49 pm
Forum: Starmada: The Admiralty Edition
Topic: OldnGrey's Starmada AE: Iron Stars repair
Replies: 26
Views: 4854

Re: OldnGrey's Starmada AE: Iron Stars repair

Perhaps Dan could say why the bombard was done this way.

Maybe it is just one of those days, I keep imagining a big "gun" firing a trash can! Wonder how penetrating that would be, :D
New Faction - The Bin Men.
Paul
by OldnGrey
Fri Jan 01, 2016 11:36 pm
Forum: Starmada: The Admiralty Edition
Topic: OldnGrey's Starmada AE: Iron Stars repair
Replies: 26
Views: 4854

Re: OldnGrey's Starmada AE: Iron Stars repair

Happy New Year to you too (and any lost soul that may find themselves here) :D As it stands the keel bombard has the longest range band in this setting, can potentially ruin the day for anything up to cruiser size and is not slow firing. It is not a common weapon, probably because it could easily ch...
by OldnGrey
Sun Dec 13, 2015 9:48 pm
Forum: Starmada
Topic: Starmada Nova Expansions
Replies: 5
Views: 1017

Re: Starmada Nova Expansions

Just wondering if there were any Starmada Nova Edition Expansions in the works. I was particularly wondering if there was anything non-Trek planned...I feel like Nova Edition has really just become Trek Edition. I know that the guys at VBAM are working on some tie ins with some other tactical games...
by OldnGrey
Tue Jul 28, 2015 9:15 pm
Forum: Starmada: Fleet Operations
Topic: How were the S:FO ships built?
Replies: 1
Views: 681

Re: How were the S:FO ships built?

The ships were converted from The Admiralty Edition Imperial Starmada sourcebook. Under Starmada AE the Negali have a +1 tech level in all tech areas and the Kalaedinese a +1 tech level in general tech and weapons. Fleet OPS does not have tech levels implemented so if the ship was legal under AE ign...
by OldnGrey
Wed Jul 22, 2015 5:39 pm
Forum: Files
Topic: Shipyard Nova
Replies: 215
Views: 30792

Re: Shipyard Nova

I thought I also had to modify Ship.C142-H152 that lists weapon traits. What is that used for? I tried (for the first time) Tools->Detective>Trace dependents and got no dependency. It was that section that worried me w.r.t. modifications. Will the lack of "Penetrating" in those Battery co...
by OldnGrey
Wed Jul 22, 2015 11:11 am
Forum: Files
Topic: Shipyard Nova
Replies: 215
Views: 30792

Re: Shipyard Nova

Hi Paul, I see the table of weapon ranges on the Ship sheet, but is there any where else I need to adjust? In the same area the Weapon Traits seems easy enough to add to, but then I could not figure out a way to add the new weapon trait to the Battery calc tables to the left without messing up the ...

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