Search found 130 matches

by Marcus Smythe
Mon Jun 08, 2009 12:57 pm
Forum: Starmada
Topic: Klingon Armada Playtest
Replies: 38
Views: 5084

Re: Klingon Armada Playtest

Actually, destroyed heavy weapons are facing-independent, while destroyed phasers in SFB must have been in arc of the firing ship (maybe arc of shield fire came through? I think the first is correct, but not 100% certain) That said, its probably a rule at too great a level of resolution to be worth ...
by Marcus Smythe
Thu Jan 08, 2009 8:49 pm
Forum: Starmada
Topic: What's missing?
Replies: 60
Views: 7151

Re: What's missing?

I did some very loose 'crew options' in my sailing orders stuff a while back...
What sort of crew options did you have in mind?
by Marcus Smythe
Wed Jan 07, 2009 7:51 pm
Forum: Starmada
Topic: What's missing?
Replies: 60
Views: 7151

Re: What's missing?

Ditto on Ablative Shields. Either by the ablative armor mechanic, or a 'reduced whenever penetrated' mechanic, or what you will. Actually: Take whatever mechanic is used for Screens vs. Shields Apply that for 'Ablative Screens'. Whatever multiplyer you end up using for fixed screens could also be us...
by Marcus Smythe
Wed Jan 07, 2009 6:44 pm
Forum: Starmada
Topic: What's missing?
Replies: 60
Views: 7151

Re: What's missing?

I'd like to see the various optional rules bandied about normalized in cost and published in an 'offical' product. Redundant Sheilds, Odd-Ranged Weapons, 'fixed' screens, Three-Turn Weapons. Dual-Mode weapons with ammo for one mode. Some provision for stowage/carriage of craft larger than fighters. ...
by Marcus Smythe
Tue Jan 06, 2009 2:46 pm
Forum: Starmada
Topic: Fighter/Seeker Query
Replies: 67
Views: 7660

Re: Fighter/Seeker Query

I'll admit, my 'taste' for fighters in space games has been badly poisoned by play experience, which usually consists of one of two conditions: 1.) Too few fighters. Don't contribute much, and in some games (notably FT), don't carry their weight when too few. 2.) Too many fighters. Opposing fleet va...
by Marcus Smythe
Mon Jan 05, 2009 4:50 pm
Forum: Starmada
Topic: Fighter/Seeker Query
Replies: 67
Views: 7660

Re: Fighter/Seeker Query

1) Already covered by the "anti-fighter" trait. 2) I can see a weapon that fires in the fighter phase -- but it cannot wait until all fighters have moved and then attack before the fighters do. That would take away the move-then-shoot action of fighters. 3) You'd think that figher-only (o...
by Marcus Smythe
Mon Jan 05, 2009 2:39 pm
Forum: Starmada
Topic: Fighter/Seeker Query
Replies: 67
Views: 7660

Re: Fighter/Seeker Query

I actually think we need a new weapon mod, so we are not limited to just AFBs in the reaction role. Ideally, something that wraps up everything 'needed' against fighters/strikers/seekers, in one reasonably priced mod. My thought: "Point Defense" (or whatever) weapon mod. 1.) Ignores the to...
by Marcus Smythe
Thu Jan 01, 2009 9:04 pm
Forum: Starmada
Topic: Shipyard Versions
Replies: 10
Views: 1481

Re: Shipyard Versions

Type: , Mars Class, Heavy Cruiser (581) Hull: 12 11 10 9 8 7 6 5 4 3 2 1 Engines: [TL0] 4 4 4 3 3 3 2 2 2 1 1 1 Shields: [TL0] 5 5 5 4 4 3 3 3 2 2 1 1 Weapons : 1:[XZ], 2:[X], 3:[Y], 4:[Y], 5:[Z], 6:[Z] Weapons Battery X: 20 cm Hellbore (E) TL0, 6/12/18, 1/3+/1/2 Piercing +3, Increased Impact, Slow ...
by Marcus Smythe
Thu Jan 01, 2009 3:22 pm
Forum: Starmada
Topic: Shipyard Versions
Replies: 10
Views: 1481

Re: Shipyard Versions

Now the CR drops when I add the first few points of ablative armor... as in drops below the CR of the vessel with 0.

I wish I could get 'under the hood' and help out with the actual coding, rather than just constantly being the bearer of bad tidings.

Thanks again for all your work, BTW....
by Marcus Smythe
Thu Jan 01, 2009 3:42 am
Forum: Files
Topic: Shipyard Latest
Replies: 274
Views: 46015

Re: Shipyard Latest

Do not know why, I cant get 'down into' the shipyard enough to tell (my OO foo is non-existant)...

But when I add 1 point of ablative armor to a ship, its CR goes down. It is taking several to get the CR back up to what it was before.

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