Search found 19 matches

by ZenGhost
Mon Aug 19, 2013 12:56 am
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 10609

Re: Starmada campaign system

Here are some stray voltages from my synapses, Orbital stations - Hull size determines total capacity for production and ability to repair - hull size also determines spaces for docking - production capacity and repair capacity are separate and distinct values for calculations - stations not in supp...
by ZenGhost
Tue Aug 13, 2013 12:27 am
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 10609

Re: Starmada campaign system

To clarify my statement of "fruitless exploration", it is relative to a hex or grid based system. With jumplanes, you can still explore as you move from node to node, and discover nodes with valuable systems or empty systems. I guess each style can dialed up or dialed down for exploration ...
by ZenGhost
Sun Aug 11, 2013 2:56 pm
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 10609

Re: Starmada campaign system

After re-reading this thread, I think this new campaign system should maintain the mantra of "simple but not simplistic". I think SovStar is an already made basis from which a campaign game/scenario generator could be developed. I believe that a core game based on SovStar with optional mod...
by ZenGhost
Sat Aug 10, 2013 1:42 pm
Forum: Game Design
Topic: Sovereign Stars Map for Online
Replies: 2
Views: 1412

Re: Sovereign Stars Map for Online

I found the free software for pbem, Cyberboard. You can create your own tile sets. It's on the website I mentioned above.
by ZenGhost
Sat Aug 10, 2013 1:15 pm
Forum: Game Design
Topic: Free miniatures game (sort of...)
Replies: 4
Views: 3390

Re: Free miniatures game (sort of...)

Jimbeau,
Do you have an updated link to this PDF?
by ZenGhost
Sat Aug 10, 2013 1:08 pm
Forum: Game Design
Topic: Sovereign Stars Map for Online
Replies: 2
Views: 1412

Re: Sovereign Stars Map for Online

I would start with software for pbem gaming for a platform to conduct SovStar. Webgrognards have a page that you can start your search. http://www.grognard.com/pbem.html I have not checked whether some one has created a SovStar tile set. But with some of these software packages, you can build your o...
by ZenGhost
Fri Aug 09, 2013 12:45 am
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 10609

Re: Starmada campaign system

Big question that would need to be considered before anything else can be hammered out: Are people more interested in a hex-based campaign map, or something more abstract? I prefer a hex based system. But, I have played others that use jump lanes. Each has its own merits and drawbacks. Hex has more...
by ZenGhost
Wed Aug 07, 2013 6:30 am
Forum: Game Design
Topic: Starmada campaign system
Replies: 35
Views: 10609

Re: Starmada campaign system

What's the status of this effort? Discussions seem to trail off about 2+ years ago. I see an upscaled SovStar serving as a starting point for a campaign generator (see SovStar forum). Sounds like the consensus is more than current SovStar and less than VBAM. That's a big spectrum for campaign gaming...
by ZenGhost
Sun Aug 04, 2013 11:51 am
Forum: The Sovereign Stars
Topic: Orders of Magnitude
Replies: 23
Views: 5300

Re: Orders of Magnitude

Mundungus, Your link to OOM is not working. I sent a PM to you, requesting a copy of OOM for review. I am interested in beefing up SovStar and would like to see what you have created. BTW, lots of really good discussions here. My sense is that some folks are interested, like me, in an upgraded versi...
by ZenGhost
Fri Aug 02, 2013 2:16 am
Forum: The Sovereign Stars
Topic: An idea Seed for The Sovereign Stars
Replies: 3
Views: 1520

Re: An idea Seed for The Sovereign Stars

Sorry, I guess I left an entire train of thought out of my post (but it really occurred in my head :D ) My simple combat resolution was for encounters that one did not want to use Starmada to resolve. So, if your campaign generates multiple encounters, but you may actually tactically play out one or...

Go to advanced search