Search found 84 matches

by MRCAcct
Mon Jul 17, 2017 3:40 am
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 33
Views: 1336

Re: Yet another B5 Thread

Okay, so I finally settled on designs and been cranking out ships like a madman. Will have some posted soon, just hoping for a bit of input on formatting first. The trick with the B5 Wars universe is that there's a lot of 'In Service Dates' to manage. I'm curious as to how people would prefer the fo...
by MRCAcct
Thu Jul 06, 2017 3:28 am
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2162

Re: Drydock pre-release

Drydock's been working fine for me; I must have cranked out a couple hundred ships by now.

I'd simply delete and redownload the file, start with a fresh copy, see what happens.
by MRCAcct
Sat Jun 17, 2017 3:21 am
Forum: Starmada
Topic: SUE Escort and potential new equipment
Replies: 4
Views: 308

Re: SUE Escort and potential new equipment

I second the motion! Makes more sense, escorts were/are usually equipped with uber-defensive weapons/fire control. Although an effect that would allow them to soak up some fire too/instead would be good too (kind of like a dedicated shield ship or a massive-scale fighter screen). Maybe something tha...
by MRCAcct
Thu Jun 15, 2017 12:32 am
Forum: Starmada
Topic: SFU Unity
Replies: 21
Views: 1515

Re: SFU Unity

PP costs are the "extra" power required at the time of firing. I am assuming ships are automatically providing the non-firing-turn power as needed. Thus, the G-torp (2-2-3) requires 1 extra PP, while the F-torp (1-1-3) requires 2. *drags up almost forgotten SFB rules, grabs math degree ju...
by MRCAcct
Tue Jun 13, 2017 4:41 am
Forum: Starmada
Topic: Drydock Unity... problems
Replies: 2
Views: 128

Re: Drydock Unity... problems

I believe I mentioned this in the previous thread; you need to make sure that the Weapons list is sorted alphabetically. Otherwise it doesn't pull up the data correctly. (It's also explained on page 74 of the rule book and in the pdf with Drydock.)
by MRCAcct
Sat Jun 10, 2017 10:48 pm
Forum: Starmada
Topic: Drydock Unity - Dual Mode Weapons help
Replies: 5
Views: 196

Re: Drydock Unity - Dual Mode Weapons help

Ah. Ship systems are in the Tables Tab (you'll have to unhide it). I've only mucked around in there briefly (and not with ship systems).
by MRCAcct
Sat Jun 10, 2017 3:20 am
Forum: Starmada
Topic: Drydock Unity - Dual Mode Weapons help
Replies: 5
Views: 196

Re: Drydock Unity - Dual Mode Weapons help

I cannot figure out how to add a dual-mode weapon. Greetings. In the current spreadsheet it'll look something like this: Laser Cannon Laser Cannon>Beam Mode So the weapons have to have the same name, and for the second mode you add a ">" (no quotes) and the second mode's name; no space be...
by MRCAcct
Sat Jun 03, 2017 4:25 am
Forum: Starmada
Topic: SFU Unity
Replies: 21
Views: 1515

Re: SFU Unity

Preview of the "Weapons" tab on the Starmada Drydock construction tool. I was looking at this again and noticed a couple of things that don't quite make sense: Plasma F & Plasma G - for the PP requirements (which I'm assuming is a new SFU specific rule) it doesn't make sense for the P...
by MRCAcct
Fri Jun 02, 2017 6:09 am
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2162

Re: Drydock pre-release

murtalianconfederacy wrote:Right, as I was preparing my first SUE supplement, I discovered a few problems with the Drydock. I'm sorry I didn't find these earlier:


*looks at all the stuff he's done so far, weeps uncontrollably*
by MRCAcct
Thu May 25, 2017 10:14 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2162

Modding Drydock

So, changing some aspects of Drydock is pretty straightforward (TABLES tab). Say I wanted to add more sheets (or change sheet names) . Because I'm not 100% familiar with some of the formulas used... As long as I add/change the names of the new sheets to the data validation/drop down box on the DISPL...

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