Search found 101 matches

by MRCAcct
Wed Jan 10, 2018 4:01 am
Forum: The Bourbaki Basin
Topic: Starmada-Trek
Replies: 8
Views: 692

Re: Starmada-Trek

Garydee wrote:Btw, how did you get Drydock to recognize a 6 on the Heavy Polaron Beams' Impact stat?


I used my amazing Excel-fu skills to remove the limits. :D
by MRCAcct
Mon Jan 08, 2018 4:09 am
Forum: The Bourbaki Basin
Topic: Starmada-Trek
Replies: 8
Views: 692

Re: Starmada-Trek

Cardassian DAKAR-class Heavy Destroyer (163) 2349 Screens: -Fwd: 6-5-4-3-2-1 -Port: 6-5-4-3-2-1 -Stbd: 6-5-4-3-2-1 -Aft: 5-4-3-2-1 Hull: 10-9-8-7-6-5-4-3-2-1 Engines: 5-4-3-2-1 Weapons: 12-10-8-5-3 Shields: 1-1-1-1-1 Compressor Beam (6-12-18) 1×5+/5/1 (Slw) -Sustained Mode (6-12-18) 1×5+/5/1 (Pr1; R...
by MRCAcct
Mon Jan 08, 2018 4:05 am
Forum: The Bourbaki Basin
Topic: Starmada-Trek
Replies: 8
Views: 692

Re: Starmada-Trek

Jem'Hadar Battleship (1345) Screens: -Fwd: 10-9-8-7-6-5-4-3-2-1 -Port: 10-9-8-7-6-5-4-3-2-1 -Stbd: 10-9-8-7-6-5-4-3-2-1 -Aft: 10-9-8-7-6-5-4-3-2-1 Hull: 27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1 Engines: 2-2-2-2-2-2-2-1-1-1-1-1-1-1 Weapons: 26-25-23-21-19-17-15-13-12-10...
by MRCAcct
Tue Nov 28, 2017 6:13 am
Forum: Starmada
Topic: Regeneration
Replies: 4
Views: 709

Regeneration

Just wondering if/when we'll get rules and costs for this? Also wondering if some of the older traits will ever reappear too: Increased Impact Range-Based ROF and DMG Variable IMP and DMG Flotillas (though I think the AE rules should work) Ammo (for SFB-like Drone Racks) Escort Fragile/Reinforced Sy...
by MRCAcct
Sun Oct 22, 2017 1:40 am
Forum: Starmada
Topic: X to unity
Replies: 2
Views: 606

Re: X to unity

I actually started on a X/Brigade to Unity. One problem is that, while X converted up to Admiralty, and then to Nova (it did get shaky by that point), there's no good conversion to Unity. One of the major issues is that there's a lot of traits that don't convert/exist in Unity. The best you could do...
by MRCAcct
Mon Oct 16, 2017 7:00 am
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6134

Re: SFU Unity

So, for a FRAX heavy cruiser with a movement cost of one, and only phasers, DISRs, and drone racks the engine would be "8?" (move cost *4. 30 warp minus zero charge needed by weapons. So 30/4 = 7.5?) Seems a bit fast. Unless you include the 2 power needed to fire the DISRs. No. Sounds lik...
by MRCAcct
Wed Sep 20, 2017 5:19 am
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6134

Re: SFU Unity

Take a pic of someone not so horrific with the book(s) and pass it off as yourself? :D
by MRCAcct
Sun Sep 17, 2017 10:26 pm
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6134

Re: SFU Unity

the email route is unlikely to yield results, and I'm not that keen on doing selfies or having pics taken of myself. I'm sure I'll probably be losing out, but I really don't like pics taken of me. Do what I did - get you hand holding the book, and a piece of your chin. :) Jean must have figured tha...
by MRCAcct
Thu Aug 24, 2017 10:25 pm
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6134

Re: SFU Unity

Okay. So I spent the 40 minutes it took me to build a spreadsheet and crunch a lot of numbers. The conclusion I've sadly come to at this point is that there is no discernable straight way to convert from SFB/FC to SFB Unity. :( Stuff like weapons and traits seem to be really straight forward; but Hu...
by MRCAcct
Mon Aug 21, 2017 4:57 am
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 18
Views: 2540

Re: Universal Conflict - Star Trek

Just curious, why do you give the Point Defense modes on the Phasers both Pnp and NPr? You're basically cancelling out the benefits of the Pnp trait to make them slightly less effective against ships at really close range.

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