Search found 82 matches

by MRCAcct
Sat Jun 17, 2017 3:21 am
Forum: Starmada
Topic: SUE Escort and potential new equipment
Replies: 4
Views: 178

Re: SUE Escort and potential new equipment

I second the motion! Makes more sense, escorts were/are usually equipped with uber-defensive weapons/fire control. Although an effect that would allow them to soak up some fire too/instead would be good too (kind of like a dedicated shield ship or a massive-scale fighter screen). Maybe something tha...
by MRCAcct
Thu Jun 15, 2017 12:32 am
Forum: Starmada
Topic: SFU Unity
Replies: 19
Views: 1168

Re: SFU Unity

PP costs are the "extra" power required at the time of firing. I am assuming ships are automatically providing the non-firing-turn power as needed. Thus, the G-torp (2-2-3) requires 1 extra PP, while the F-torp (1-1-3) requires 2. *drags up almost forgotten SFB rules, grabs math degree ju...
by MRCAcct
Tue Jun 13, 2017 4:41 am
Forum: Starmada
Topic: Drydock Unity... problems
Replies: 2
Views: 84

Re: Drydock Unity... problems

I believe I mentioned this in the previous thread; you need to make sure that the Weapons list is sorted alphabetically. Otherwise it doesn't pull up the data correctly. (It's also explained on page 74 of the rule book and in the pdf with Drydock.)
by MRCAcct
Sat Jun 10, 2017 10:48 pm
Forum: Starmada
Topic: Drydock Unity - Dual Mode Weapons help
Replies: 5
Views: 157

Re: Drydock Unity - Dual Mode Weapons help

Ah. Ship systems are in the Tables Tab (you'll have to unhide it). I've only mucked around in there briefly (and not with ship systems).
by MRCAcct
Sat Jun 10, 2017 3:20 am
Forum: Starmada
Topic: Drydock Unity - Dual Mode Weapons help
Replies: 5
Views: 157

Re: Drydock Unity - Dual Mode Weapons help

I cannot figure out how to add a dual-mode weapon. Greetings. In the current spreadsheet it'll look something like this: Laser Cannon Laser Cannon>Beam Mode So the weapons have to have the same name, and for the second mode you add a ">" (no quotes) and the second mode's name; no space be...
by MRCAcct
Sat Jun 03, 2017 4:25 am
Forum: Starmada
Topic: SFU Unity
Replies: 19
Views: 1168

Re: SFU Unity

Preview of the "Weapons" tab on the Starmada Drydock construction tool. I was looking at this again and noticed a couple of things that don't quite make sense: Plasma F & Plasma G - for the PP requirements (which I'm assuming is a new SFU specific rule) it doesn't make sense for the P...
by MRCAcct
Fri Jun 02, 2017 6:09 am
Forum: Starmada
Topic: Drydock pre-release
Replies: 44
Views: 1758

Re: Drydock pre-release

murtalianconfederacy wrote:Right, as I was preparing my first SUE supplement, I discovered a few problems with the Drydock. I'm sorry I didn't find these earlier:


*looks at all the stuff he's done so far, weeps uncontrollably*
by MRCAcct
Thu May 25, 2017 10:14 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 44
Views: 1758

Modding Drydock

So, changing some aspects of Drydock is pretty straightforward (TABLES tab). Say I wanted to add more sheets (or change sheet names) . Because I'm not 100% familiar with some of the formulas used... As long as I add/change the names of the new sheets to the data validation/drop down box on the DISPL...
by MRCAcct
Fri May 19, 2017 12:46 am
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 32
Views: 1138

Re: Yet another B5 Thread

I've re-uploaded my first four B5 ship lists. Cleaned them up a touch, redid some of my conversion formulas, brought the lists down to base ships only, and added my Ship Only/Fighter Only traits. Next up will likely be the main Leauge of Non-Aligned Worlds (6 races), Dilgar, or Raiders and Civilians...
by MRCAcct
Tue May 16, 2017 1:32 am
Forum: Starmada
Topic: New to the game
Replies: 6
Views: 277

Re: New to the game

Dan, are you sure it's 95%? If so, then drydock is wrong. :uhoh: Just ran a quick test with a 10 SU weapon [Range 10, ROF 1, ACC 4+, IMP 1, DMG 1; ARC G]; Fire Control adds 3 SU (30%), LRS adds 5 SU (50%), total increase of 8 SU (80%).

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