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by MRCAcct
Tue Apr 25, 2017 9:21 pm
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 106

Re: Yet another B5 Thread

Why directly opposite? I was sticking with the Armor (as opposed to Shields) concept (with a touch of Car Wars I guess). Basically if you treat Shields like physical Armor, then as you blast someone from one side, it's going to come out the opposite side; ergo if you're attacking someone from the p...
by MRCAcct
Tue Apr 25, 2017 6:20 am
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 106

Re: Yet another B5 Thread

Okay... Was just finishing up my last ship when I realized that I made a large error, and now I'm stuck wondering what to do. I'd abandoned the use of Shields in favour of Screens/Armor (as that fit the B5 universe better). Wasn't until I was finishing off the last ship (redoing the Shadow Omega) wh...
by MRCAcct
Mon Apr 24, 2017 6:06 pm
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 106

Re: Yet another B5 Thread

They don't. B5 Wars was done by Agents of Gaming and was the second B5 miniatures game (the first one was tied to the original RPG that failed and was based on the original Full Thrust Rules); much more tactical I guess as opposed to Mongoose's ACTA. A simple comparison of systems would be like comp...
by MRCAcct
Mon Apr 24, 2017 6:26 am
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 106

Yet another B5 Thread

Well, it wouldn't be a ship design thread without Babylon 5 now would it? And I wouldn't be borderline OCD if I didn't try yet another conversion of my B5Wars trove. :) So, here for your consideration, are some Earth Alliance ships. Design notes: I drew from the B5Wars source material. Engines were ...
by MRCAcct
Sun Apr 23, 2017 7:15 am
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 15
Views: 123

Re: Unity: Seeking Weapons deployment Limits?

Welcome. Yes, there doesn't appear to be any limits on how many seeking weapons you could have on the board (or your ship). It's more of a common sense thing - Starmada was designed to be played in a friendly environment. Deploying that many seeking weapons, while not against any published rule, is ...
by MRCAcct
Fri Apr 21, 2017 3:46 am
Forum: Starmada
Topic: Drydock pre-release
Replies: 21
Views: 410

Re: Drydock pre-release

Question: Why does Drydock round to the nearest multiple of 5? I ask because it doesn't state that in the rules.
by MRCAcct
Wed Apr 19, 2017 4:34 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 21
Views: 410

Re: Drydock pre-release

Which version of Drydock are you using? The original was 0.7 and the current is 1.0. 1.0 seems to work fine.
by MRCAcct
Sun Apr 16, 2017 9:27 pm
Forum: Starmada
Topic: Starmada Unity Conversion Notes
Replies: 5
Views: 176

Re: Starmada Unity Conversion Notes

Thanks Dan. There's a reason my attempts at game design have failed - I'm too much of a rules lawyer. :) Too much math, too much analysing, not enough flexibility in my brain. With regards to Admiralty Screens - Yes, Directional Shields would make more sense. I'm redoing the Grumms right now (the fi...
by MRCAcct
Sun Apr 16, 2017 7:53 pm
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 2030

Re: Starmada: Unity Rulebook

Um, Dan... Did you accidentally kill all the old Bourbaki Basin folders? :o
by MRCAcct
Sun Apr 16, 2017 7:40 pm
Forum: Starmada
Topic: Starmada Unity Conversion Notes
Replies: 5
Views: 176

Starmada Unity Conversion Notes

So, the one thing I noticed in Unity was that there wasn't a straight up set of conversion notes/rules as there have been in previous editions. My first crack at this will be Admiralty to Unity. (Because what I normally do is convert older ships to the new version as a way to get a feel for the ship...

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