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by diddimus
Thu May 03, 2012 5:40 pm
Forum: News
Topic: Starmada Nova Rulebook now available for pre-orders
Replies: 54
Views: 11144

Re: Starmada Nova Rulebook now available for pre-orders

cricket wrote:Just a quick update... My understanding is that Nova Rulebooks start printing TODAY (yaay!) and they should be shipped to pre-order customers by the end of the week.


Does this mean that the pdf available from the pre-order download link is now the final edition?
by diddimus
Wed May 02, 2012 2:51 pm
Forum: Starmada
Topic: Proximity and Seekers
Replies: 14
Views: 1249

Re: Proximity and Seekers

Brilliant! Glad it works that way. Thanks.
by diddimus
Wed May 02, 2012 1:28 pm
Forum: Starmada
Topic: Proximity and Seekers
Replies: 14
Views: 1249

Re: Proximity and Seekers

Erm, does no one know how to target seekers with proximity weapons?
by diddimus
Fri Apr 27, 2012 6:36 pm
Forum: Starmada
Topic: Proximity and Seekers
Replies: 14
Views: 1249

Proximity and Seekers

I played with seekers for the first time the other day and thought they worked really well. They gave a really good impression of missiles.

A question came up though....How does a Proximity weapon target seekers? Do you hit yourself if the target is you and the marker is face up?
by diddimus
Sun Apr 22, 2012 7:33 am
Forum: Starmada
Topic: [S:NE] Thoughts on fighters
Replies: 38
Views: 3493

Re: [S:NE] Thoughts on fighters

I played with a few fighters in my recent game and I found another issue. Their weapon display is so short that ships with ECM and stealth mean they suddenly become useless. Everything else in the game can scale. If in my universe I want high ECM and use EPM and scouts then I can also increase weapo...
by diddimus
Tue Apr 17, 2012 6:31 pm
Forum: Starmada
Topic: Piercing Change
Replies: 14
Views: 1220

Re: Piercing Change

If everyone will recall, in S:AE, ships with shields Level One could Not have these reduced by Piercing +1,+2, or +3. In this new Nova edition, shields "6" is like those S:AE level 1 shields, and is also not removable either. This should not come as a shock, because it is exactly how the ...
by diddimus
Mon Apr 16, 2012 12:53 pm
Forum: Starmada
Topic: Piercing Change
Replies: 14
Views: 1220

Re: Piercing Change

If you really want them, the "old" versions of piercing could be reintroduced: Piercing +1 [P+1] = 1.54 Piercing +2 [P+2] = 1.93 Piercing +3 [P+3] = 2.17 Piercing +4 [P+4] = 2.28 I had my first "beta" game last night with a few B5 ships and it annoyed me that shields could not b...
by diddimus
Sat Apr 14, 2012 11:50 am
Forum: Starmada
Topic: Scout and Escort on the same ship
Replies: 2
Views: 463

Re: Scout and Escort on the same ship

Ok so officially you can't but the ship builders allow it (in excel). So for a house rule, if I wanted to allow this, including the fact that these ships won't block friendly fire what would the balance implication be? I'm thinking that if there's a balance to maintain then you could say that only o...
by diddimus
Fri Apr 13, 2012 11:35 am
Forum: Starmada
Topic: Scout and Escort on the same ship
Replies: 2
Views: 463

Scout and Escort on the same ship

I presume that if a ship has both scout and escort then it doesn't block the line of sight for you?
by diddimus
Tue Apr 10, 2012 7:16 am
Forum: Starmada
Topic: Confused By Armour
Replies: 55
Views: 4293

Re: Confused By Armour

I like armor the way it is now. I like it too. I just regret there is no anti-armor ability the way other defenses have their counters. But i can live with that. And I was wondering if using hull to have armor was a good proposition. Whatever, I will use armor in my designs as it is. Marc This is p...

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