Search found 36 matches

by Doresh
Sun Jul 16, 2017 5:42 pm
Forum: The Bourbaki Basin
Topic: FreeSpace 2
Replies: 4
Views: 355

Re: FreeSpace 2

And finally the Shivans. They are the most elusive of the three races, with unkown motives and a pronounced lack of interest in communicating with anyone. They have apparently been around for thousands of years and seem to have access to vast resources (their first invasion fleet from the first game...
by Doresh
Sun Jun 11, 2017 8:19 pm
Forum: The Bourbaki Basin
Topic: FreeSpace 2
Replies: 4
Views: 355

Re: FreeSpace 2

Decided to update the ships with Mdl beam weapons, which incidentally almost filled up all SUs of certain ships. I like it if things fall into place like this. Next up are the Vasudans. They're hairless humanoids with very pronounced hip bones. They originally come from a desert planet and have a ve...
by Doresh
Mon May 29, 2017 7:16 pm
Forum: Starmada
Topic: A couple questions...
Replies: 3
Views: 229

Re: A couple questions...

1) Going by p. 36, I'd say they do combine: Deadly causes additional damage, and then you check the Incapacitating trait to see which of the damage points actually stick. 2) This is not really spelled out, but I would assume it works like the Slow trait (p. 42): You don't have to make both modes Exp...
by Doresh
Sun May 28, 2017 4:38 pm
Forum: The Bourbaki Basin
Topic: FreeSpace 2
Replies: 4
Views: 355

Re: FreeSpace 2

Hard to verify IMO since none of the FS2 beam weapons got a chance to be used against the Lucifer.

Though this does make sense in the context of crossovers: If they can't benefit from Shields, then nobody shall benefit :lol:
by Doresh
Sat May 27, 2017 3:12 pm
Forum: The Bourbaki Basin
Topic: FreeSpace 2
Replies: 4
Views: 355

FreeSpace 2

With the new edition around, I decided to finall do a project I've already considered since Admirality: A conversion of the ships found in FreeSpace 2, one of my favorite space combat PC games. Story FreeSpace 2 takes place in the 24th century, 32 years after the Great War, during which mankind and ...
by Doresh
Fri May 26, 2017 4:40 pm
Forum: Starmada
Topic: Brand New to Unity/Starmada - Possible to do Hexless?
Replies: 6
Views: 354

Re: Brand New to Unity/Starmada - Possible to do Hexless?

Page 4, Section 0.1, right under the hex map images.

The paragraph stealthily says "open tabletop" instead of "hexless" :D
by Doresh
Wed May 24, 2017 4:31 pm
Forum: Starmada
Topic: Brand New to Unity/Starmada - Possible to do Hexless?
Replies: 6
Views: 354

Re: Brand New to Unity/Starmada - Possible to do Hexless?

Lucky for you, the book already comes with guidelines for hexless play. The only tricky part is getting some sort of facing template.
by Doresh
Sun May 21, 2017 7:57 am
Forum: Starmada
Topic: DRAT multiplicators
Replies: 1
Views: 176

DRAT multiplicators

This one could potentially be another drydock error, but I figured to make it its own topic: Is a ship's DRAT rounded up before or after applying multiplicators? And if it's the former, how is the result rounded the second time around? The drydock appears to just take the whole result and round it n...
by Doresh
Sat May 20, 2017 4:52 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2183

Re: Drydock pre-release

It happens to the best of us.
by Doresh
Fri May 12, 2017 9:51 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2183

Re: Drydock pre-release

The Hyperdrive and Overthrusters systems determine their Space Units with [Engine Factor x 0.5], when the book uses a x0.6 multiplicator.

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