Search found 309 matches

by Marauder
Sun May 21, 2017 3:17 am
Forum: Starmada
Topic: To the Rescue
Replies: 1
Views: 150

Re: To the Rescue

Forgot about a question we had in the game.

Question: What happens when a ship moves through a hex containing a seeking weapon that was targeting it? Nothing? Seeking weapon attacks the ship?

Thanks,
-Tim
by Marauder
Wed May 17, 2017 4:38 pm
Forum: Starmada
Topic: Unity Klingon Armada?
Replies: 5
Views: 109

Re: Unity Klingon Armada?

Yes, looking forward to KA!

Is the plan to have the same supplement structure as before?

-Tim
by Marauder
Wed May 17, 2017 4:29 pm
Forum: Starmada
Topic: To the Rescue
Replies: 1
Views: 150

To the Rescue

Had a game on the weekend using our own ship designs. I've attached a shot of the action on turn 2. It was Eldar (old school with sails) and NSL (blue) vs ESU (bare metal) and FSE (hadn't shown up yet). Except for the Eldar, our designs didn't really reflect the ships from Full Thrust (we just like ...
by Marauder
Fri May 12, 2017 6:16 pm
Forum: Starmada
Topic: My thoughts on Unity
Replies: 17
Views: 674

Re: My thoughts on Unity

Side slips are also oh-so-important using the default movement system. Its the only way to turn if you want to be flying around at high speeds (i.e. more than your engine rating).
by Marauder
Thu May 11, 2017 2:25 pm
Forum: Starmada
Topic: My thoughts on Unity
Replies: 17
Views: 674

Re: My thoughts on Unity

Look in the appendix for the different movement options - I think "free form turns" might fit what you are looking for.

I actually really like the default movement system combined with plotting movement. If we were playing sequential, I'd probably go with free form.
by Marauder
Tue May 02, 2017 3:55 pm
Forum: The Bourbaki Basin
Topic: Dropfleet Commander Ships
Replies: 6
Views: 208

Re: Dropfleet Commander Ships

Okay, cool. Personally, I think if you are going to design your own defensive systems, better to just leave our AFB. AFB, IMHO, are an easy way to slap on some defense, but if you are going to do your own dedicated systems, the are just going to add to the confusion for new players (also I believe t...
by Marauder
Tue May 02, 2017 3:51 pm
Forum: Starmada
Topic: Design challenge?
Replies: 14
Views: 459

Re: Design challenge?

I'm sure I am - I'd also love to just take the format and make my group play by it!

-Tim
by Marauder
Sun Apr 30, 2017 11:14 pm
Forum: The Bourbaki Basin
Topic: Dropfleet Commander Ships
Replies: 6
Views: 208

Re: Dropfleet Commander Ships

I'm not familiar with Dropfleet (minis look awesome though) at all, but your stats look pretty good for trying out the game. Is there reason you have both the short range def/pnp weapons and anti-fighter batteries?

Tim
by Marauder
Sat Apr 29, 2017 11:22 pm
Forum: Starmada
Topic: My thoughts on Unity
Replies: 17
Views: 674

Re: My thoughts on Unity

Of course - stealth is already countered by Mines, shockwaves and the proximity trait on weapons. So probably not a big priority to find another way around it. Would be cool if there was a ship system that was able to target a ship and somehow mitigate its: countermeasures, cloak or stealth - like s...
by Marauder
Fri Apr 28, 2017 10:43 pm
Forum: The Bourbaki Basin
Topic: Battlefleet Gothic
Replies: 4
Views: 149

Re: Battlefleet Gothic

Regenerating screens would be fantastic. Could either be its own thing or something combined with Repair of systems in general.

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