Awesome, because then it just sets up so many great quotes, like:
"It's a trap!"
Search found 311 matches
- Mon Jun 05, 2017 4:35 pm
- Forum: Starmada
- Topic: To the Rescue
- Replies: 5
- Views: 1045
- Sun Jun 04, 2017 5:49 pm
- Forum: Starmada
- Topic: To the Rescue
- Replies: 5
- Views: 1045
Re: To the Rescue
Okay, thanks - pretty good way to avoid them then - just overrun! Very difficult for them to get you once you are in their back arc.
- Sun May 21, 2017 3:17 am
- Forum: Starmada
- Topic: To the Rescue
- Replies: 5
- Views: 1045
Re: To the Rescue
Forgot about a question we had in the game.
Question: What happens when a ship moves through a hex containing a seeking weapon that was targeting it? Nothing? Seeking weapon attacks the ship?
Thanks,
-Tim
Question: What happens when a ship moves through a hex containing a seeking weapon that was targeting it? Nothing? Seeking weapon attacks the ship?
Thanks,
-Tim
- Wed May 17, 2017 4:38 pm
- Forum: Starmada
- Topic: Unity Klingon Armada?
- Replies: 5
- Views: 883
Re: Unity Klingon Armada?
Yes, looking forward to KA!
Is the plan to have the same supplement structure as before?
-Tim
Is the plan to have the same supplement structure as before?
-Tim
- Wed May 17, 2017 4:29 pm
- Forum: Starmada
- Topic: To the Rescue
- Replies: 5
- Views: 1045
To the Rescue
Had a game on the weekend using our own ship designs. I've attached a shot of the action on turn 2. It was Eldar (old school with sails) and NSL (blue) vs ESU (bare metal) and FSE (hadn't shown up yet). Except for the Eldar, our designs didn't really reflect the ships from Full Thrust (we just like ...
- Fri May 12, 2017 6:16 pm
- Forum: Starmada
- Topic: My thoughts on Unity
- Replies: 17
- Views: 1845
Re: My thoughts on Unity
Side slips are also oh-so-important using the default movement system. Its the only way to turn if you want to be flying around at high speeds (i.e. more than your engine rating).
- Thu May 11, 2017 2:25 pm
- Forum: Starmada
- Topic: My thoughts on Unity
- Replies: 17
- Views: 1845
Re: My thoughts on Unity
Look in the appendix for the different movement options - I think "free form turns" might fit what you are looking for.
I actually really like the default movement system combined with plotting movement. If we were playing sequential, I'd probably go with free form.
I actually really like the default movement system combined with plotting movement. If we were playing sequential, I'd probably go with free form.
- Tue May 02, 2017 3:55 pm
- Forum: The Bourbaki Basin
- Topic: Dropfleet Commander Ships
- Replies: 6
- Views: 759
Re: Dropfleet Commander Ships
Okay, cool. Personally, I think if you are going to design your own defensive systems, better to just leave our AFB. AFB, IMHO, are an easy way to slap on some defense, but if you are going to do your own dedicated systems, the are just going to add to the confusion for new players (also I believe t...
- Tue May 02, 2017 3:51 pm
- Forum: Starmada
- Topic: Design challenge?
- Replies: 14
- Views: 1471
Re: Design challenge?
I'm sure I am - I'd also love to just take the format and make my group play by it!
-Tim
-Tim
- Sun Apr 30, 2017 11:14 pm
- Forum: The Bourbaki Basin
- Topic: Dropfleet Commander Ships
- Replies: 6
- Views: 759
Re: Dropfleet Commander Ships
I'm not familiar with Dropfleet (minis look awesome though) at all, but your stats look pretty good for trying out the game. Is there reason you have both the short range def/pnp weapons and anti-fighter batteries?
Tim
Tim