Search found 798 matches

by madpax
Tue Jul 11, 2017 4:25 am
Forum: Starmada
Topic: Fighter stands idea
Replies: 4
Views: 227

Re: Fighter stands idea

mj12games wrote:Well, yeah. But my bases are 20% cooler. :)

At least!

Marc
by madpax
Mon Jul 10, 2017 4:51 pm
Forum: Starmada
Topic: Fighter stands idea
Replies: 4
Views: 227

Re: Fighter stands idea

Nials pursuing Starfuries, great!!!
BTW, there exists this:http://www.brigademodels.co.uk/Spaceships/Accessories/SFS-7005a.htmll

Marc
by madpax
Mon Jul 10, 2017 4:48 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2064

Re: Drydock pre-release

Did this. Thanks, it works!
In the end, I use the drydock to create ships (normal) and I more or less cut and paste the ressilt on another excel sheet. I sligthly improved the reading but very slighty.

Marc
by madpax
Thu Jul 06, 2017 3:26 pm
Forum: Starmada
Topic: Brand New to Unity/Starmada - Possible to do Hexless?
Replies: 6
Views: 312

Re: Brand New to Unity/Starmada - Possible to do Hexless?

I played Starmada Nova hexless. Simply said, convert each hex in 3, 4 or 5 cm, as you like. Each 60° pivot is easy to translate hex less. Especially if the ships use hexagonal bases. Thoses bases are also convenient to determine weapons arcs.
Use the mast of the ships to measure distance.

Marc
by madpax
Thu Jul 06, 2017 4:29 am
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2064

Re: Drydock pre-release

Ok, will try, but my copy is fresh from this week. BTW, it seems you can't cut and paste the display to include the ship in an excel file.
(edit: Tried that and the result is identical)

I noticed that the display sheet is already wrong (two hull sections, etc.)

Marc
by madpax
Wed Jul 05, 2017 5:14 pm
Forum: Starmada
Topic: Drydock pre-release
Replies: 49
Views: 2064

Re: Drydock pre-release

I tried the drydock and had some problems. OK, the weapons are sorted in alpha order. But, after filling the various items, the display result is quite disappointing. I have twice the boxes for the hull and weapons, for example, other lines I don't know why there are here (from #57 to #81) Also, wha...
by madpax
Mon Jul 06, 2015 6:09 pm
Forum: Starmada
Topic: AD with +3
Replies: 3
Views: 1152

Re: AD with +3

Thanks!

That's what happens when fighters armed with Dfs lasers backstab ships with directional defenses.

Marc
by madpax
Sun Jul 05, 2015 6:38 pm
Forum: Starmada
Topic: AD with +3
Replies: 3
Views: 1152

AD with +3

I know that a +1 is the same thing as -1 and doubling the value. +2 and you double the base value.
When you obtain a +3 mod when computing AD, what do you do?
I would say add the base value and the -1 value.

Marc
by madpax
Sun Jul 05, 2015 6:36 pm
Forum: Starmada
Topic: Starmada AE / 2300AD
Replies: 2
Views: 1230

Re: Starmada AE / 2300AD

I'mp currently playing a vassal game protraying Star Wars ships. As you can imagine, fighters are very important in that universe. I don't like the way fighters are treated in Starmada Nova. Too expensive and not very interesting, and worse, I didn't feel they have the granularity I wanted. So I won...
by madpax
Tue Jun 03, 2014 9:13 am
Forum: Starmada
Topic: Auxiliary power and SFB-inspired ideas
Replies: 7
Views: 1596

Re: Auxiliary power and SFB-inspired ideas

I like those rules, it adds some tactical flexibility.
I would have modified one thing. Your rules says shield where it should say armor (the way SFU shields are translated in Starmada).

Marc

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