Search found 71 matches

by starbreaker
Mon Aug 22, 2011 11:16 pm
Forum: Starmada
Topic: Concerns about RoF, Imp and DMG
Replies: 23
Views: 2693

Re: Convers about RoF, Imp and DMG

For example, if we took three fleets which were identical except in the weapon stats the first having all weapons (ROF/IMP/DMG) of (3/1/1) a second with all weapons (1/3/1) and the third with all weapons (1/1/3) and played them move for move and roll for roll against a mixed fleet they would all do...
by starbreaker
Wed Aug 10, 2011 4:21 am
Forum: Starmada
Topic: Another dumb trait idea
Replies: 10
Views: 1154

Re: Another dumb trait idea

Obvious question is how you determine what the range is when you do make the attack roll. Is it "locked in" when you announce the target? If so, you can't run away from it, which seems odd.
by starbreaker
Fri Aug 05, 2011 3:23 am
Forum: Starmada: Fleet Operations
Topic: SFO: Interesting way to spend 23 points
Replies: 6
Views: 1138

Re: SFO: Interesting way to spend 23 points

Tested the Spoiler things in a couple of 500 point games, with 4 and 9 of them on the table against me. They probably weren't worth the cost, as I managed to bypass them pretty easily from turn 3 onward and the two turns of mostly-wasted fire on them didn't really hurt me much - I just went to Run S...
by starbreaker
Fri Aug 05, 2011 2:31 am
Forum: Starmada: Fleet Operations
Topic: Command?
Replies: 5
Views: 937

Re: Command?

Maybe some kind of menu of "rule breaking" abilities, with higher Command giving more uses per turn? For ex, you might be able to designate an enemy ship as a priority target (giving a bonus to ships attacking it), command a friendly ship to come about (granting an extra turn), or order th...
by starbreaker
Mon Aug 01, 2011 5:31 pm
Forum: Starmada: Fleet Operations
Topic: New SFO Special Orders Ideas
Replies: 30
Views: 5159

Re: New SFO Special Orders Ideas

Of course, any SFO carrier that can launch all her fighters in two turns is not a "bubble carrier" since she's using very little of her hull space for those fighters: You're falling into the trap of thinking you have to fill all your available SUs when all that accomplishes is to increase...
by starbreaker
Mon Aug 01, 2011 5:12 pm
Forum: Starmada: Fleet Operations
Topic: subforum for SFO?
Replies: 4
Views: 874

Re: subforum for SFO?

Works for me too.
by starbreaker
Mon Aug 01, 2011 12:23 am
Forum: Starmada: Fleet Operations
Topic: New SFO Special Orders Ideas
Replies: 30
Views: 5159

Re: New SFO Special Orders Ideas

If I accept that, where's the big honking discount for the default situation being that carriers are at a disadvantage? Try playing big carriers against gunships with mildly extreme fleet configs - it's a debacle, with better than half the fighters dying in the bays. You can do a carrier fleet that ...
by starbreaker
Mon Aug 01, 2011 12:13 am
Forum: Starmada: Fleet Operations
Topic: Fleet Ops issues
Replies: 31
Views: 4258

Re: Fleet Ops issues

-area effect weapons: great, finally they are finding their way to starmada. :) but wouldnt it be better to have them effect a real area? like a center hex and the 6 surrounding hexes? Affecting the ships in only one hex seems underpowered on the first glance. This one's been talked to death, the b...
by starbreaker
Sun Jul 31, 2011 7:02 pm
Forum: Starmada: Fleet Operations
Topic: New SFO Special Orders Ideas
Replies: 30
Views: 5159

Re: New SFO Special Orders Ideas

Why would being under fire affect launch rates in a game where it has no effect on anything else? Real naval ships have historically suffered badly when under fire - their own shooting is disrupted, their formation maneuvering often goes to pot, and yes, carriers die horribly if caught while conduct...
by starbreaker
Sun Jul 31, 2011 2:42 am
Forum: Starmada
Topic: Plasma Bolt
Replies: 9
Views: 997

Re: Plasma Bolt

I haven't tried the SFB-Starmada crossover rules, but you're misremembering plasmas in SFB badly. The Plasma-S in seeking mode could knock down just about any shield a cruiser carries out to range 10, and was serious damage out to 15-ish. If you were running away from it at speed it was less of a th...

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