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by mj12games
Thu Apr 26, 2018 2:30 pm
Forum: Starmada
Topic: Playtest Mauler rules for SFU Starmada
Replies: 4
Views: 29

Re: Playtest Mauler rules for SFU Starmada

GamingGlen wrote:What would a 1+ ACC cost multiplier be? 0.60?

Assuming the "1 always misses" rule is still in effect, the multiplier should be ×0.47. If not, this is essentially "Auto-Hit".

Aut trait multiplier cost? 1.00?

I'd use ×0.6 for Auto-Hit.
by mj12games
Thu Apr 26, 2018 2:25 pm
Forum: Starmada
Topic: Playtest Mauler rules for SFU Starmada
Replies: 4
Views: 29

Re: Playtest Mauler rules for SFU Starmada

1) Any way to damage the mauler? The weapon itself can't be damaged (it's like a spinal mount built around the ship) but it's powered by a network of batteries (and tied to the engines I believe), and those can be damaged. (If my memory of SFB Maulers is correct.) Would it be possible to tie the ma...
by mj12games
Wed Apr 25, 2018 7:44 pm
Forum: Starmada
Topic: Playtest Mauler rules for SFU Starmada
Replies: 4
Views: 29

Playtest Mauler rules for SFU Starmada

A Mauler is treated as a single weapon mounted to fire into the "G" arc (60 degrees directly ahead). The listed strength of the Mauler determines the number of damage points inflicted on the target when fired (no to-hit roll is necessary): Range 1-2 hexes: Strength ×4 Range 3-5 hexes: Stre...
by mj12games
Wed Mar 07, 2018 5:51 pm
Forum: Starmada
Topic: showing off SSD things I added
Replies: 2
Views: 410

Re: showing off SSD things I added

Looks good! Couple responses: 1) I hate graphical displays. Just my personal preference, but as you note, it has informed certain game design choices, most notably the loss limits. But if you can make them work, more power to you. 2) You can use the "Code" delimiter to indicate mono-spaced...
by mj12games
Wed Mar 07, 2018 2:19 pm
Forum: Starmada
Topic: Countermeasures: worth it?
Replies: 12
Views: 1124

Re: Countermeasures: worth it?

Cloaking devices work differently in the SFU, and therefore I reduced the DRAT multiplier. Entering "Romulan" as the faction is a trigger for the spreadsheet to know it's an SFU design. I have had the "Cloaking Devices are overpriced" discussion many times over the years, and I h...
by mj12games
Tue Mar 06, 2018 3:25 pm
Forum: Starmada
Topic: Countermeasures: worth it?
Replies: 12
Views: 1124

Re: Countermeasures: worth it?

Here is why CM has a x1.5 multiplier: Assuming a distribution of attacks where three times as many occur at long range as at short range, and enemy weapons are ACC 3+, you get: NO CM: Long Range = 3 * 50% Medium Range = 2 * 67% Short Range = 1 * 83% Average = 61% CM (1): Long Range = 3 * 33% Medium ...
by mj12games
Mon Mar 05, 2018 6:52 pm
Forum: Iron Stars
Topic: Today's Game
Replies: 1
Views: 386

Re: Today's Game

Very nice! I like the redesigned ship displays.
by mj12games
Mon Feb 19, 2018 5:50 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3792

Re: Unity: Seeking Weapons deployment Limits?

GamingGlen wrote:Thanks! I can add it myself. Is it ranged based? The spreadsheet has a column for that.

No, it is not range-based.
by mj12games
Mon Feb 19, 2018 4:54 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3792

Re: Unity: Seeking Weapons deployment Limits?

But I really don't want to buy another book for some design options. A fair point. Once it has been tested outside of the SFU, I may make the trait (Evp = "Evaporating") available in the spreadsheet. For now, however, it has a 0.7 multiplier and works as follows: at the end of each move, ...
by mj12games
Mon Feb 19, 2018 4:39 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3792

Re: Unity: Seeking Weapons deployment Limits?

Our battles here, between Beowulf and myself mostly, with our longer ranged weapons than those in the book (we go with 18, where as I see a lot of range 12 & 15 in the book), tend to be at medium range a lot more than long. Usually one turn is at long and several at medium before 1 - 3 turns at...

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