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by mj12games
Wed Apr 26, 2017 1:27 pm
Forum: The Bourbaki Basin
Topic: First stab at BSG
Replies: 2
Views: 4

Re: First stab at BSG

Very nice!
by mj12games
Tue Apr 25, 2017 4:10 pm
Forum: Starmada
Topic: Ammunition
Replies: 3
Views: 64

Re: Ammunition

I don't see why both couldn't exist in the same universe. Expendable and Ammo x1 are nearly identical, but not quite.
by mj12games
Tue Apr 25, 2017 12:57 pm
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 149

Re: Yet another B5 Thread

I don't like how you can reduce any side's rating as opposed to being forced to reduce the side that got pounded. (Makes sense for shields, not armor). Not necessarily related to your topic, but to answer the (unasked) question: You are allowed to take the damaged directional shield from any facing...
by mj12games
Mon Apr 24, 2017 5:51 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 15
Views: 136

Re: Unity: Seeking Weapons deployment Limits?

I do not believe a case has been made that Expendable is unbalanced or "wrong". (That could happen, but it hasn't happened yet. :)) Reasons why I believe the point value is fine as-is: 1) The same numbers have been in use (more or less) since 2008. 2) The discount (in terms of ORAT) progre...
by mj12games
Mon Apr 24, 2017 4:53 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 15
Views: 136

Re: Unity: Seeking Weapons deployment Limits?

I have been wondering if it's not worth stipulating that at least 50% of a ship's ORAT must come from non-expendable sources.
by mj12games
Mon Apr 24, 2017 3:14 pm
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 149

Re: Yet another B5 Thread

Looks like they have the same weapons. But I can't even begin to decipher how the ACTA stats relate to those from B5W.
by mj12games
Mon Apr 24, 2017 3:11 pm
Forum: Starmada
Topic: Ammunition
Replies: 3
Views: 64

Ammunition

Here is an initial stab at re-implementing the Ammo rule from SAE. Ammunition is tracked for each battery, not per weapon mount. Unless otherwise noted, a weapon battery has unlimited ammunition. Batteries with limited ammunition have the amount listed in the battery display, just below the arc desi...
by mj12games
Mon Apr 24, 2017 1:22 pm
Forum: The Bourbaki Basin
Topic: Yet another B5 Thread
Replies: 11
Views: 149

Re: Yet another B5 Thread

Quality stuff here.

I am curious: I don't have B5Wars, but I do have ACTA Babylon 5. Is one considered more accurate in reflecting the source material than the other? I know the game systems are vastly different, but (for example) does an EA Hyperion cruiser have the same weapons loadout in each?
by mj12games
Mon Apr 24, 2017 1:21 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 15
Views: 136

Re: Unity: Seeking Weapons deployment Limits?

I've come to realize the crux of this discussion is the Expendable trait, and not Seeking weapons. Clearly, the two will go hand-in-hand in a lot of settings, but the concerns raised here are really about the former. I don't know if that changes anything, just a light bulb that went off in my head. ...
by mj12games
Mon Apr 24, 2017 3:59 am
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 15
Views: 136

Re: Unity: Seeking Weapons deployment Limits?

Couple things to keep in mind: 1) In order to get your 3-space-unit missiles, you have to give them a movement allowance of 4, and a single 60-degree firing arc. You can mount a lot of them, but they will be almost trivially easy to outrun or outmaneuver. 2) Each hit scored by defensive fire will el...

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