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by mj12games
Mon Feb 19, 2018 5:50 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1732

Re: Unity: Seeking Weapons deployment Limits?

GamingGlen wrote:Thanks! I can add it myself. Is it ranged based? The spreadsheet has a column for that.

No, it is not range-based.
by mj12games
Mon Feb 19, 2018 4:54 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1732

Re: Unity: Seeking Weapons deployment Limits?

But I really don't want to buy another book for some design options. A fair point. Once it has been tested outside of the SFU, I may make the trait (Evp = "Evaporating") available in the spreadsheet. For now, however, it has a 0.7 multiplier and works as follows: at the end of each move, ...
by mj12games
Mon Feb 19, 2018 4:39 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1732

Re: Unity: Seeking Weapons deployment Limits?

Our battles here, between Beowulf and myself mostly, with our longer ranged weapons than those in the book (we go with 18, where as I see a lot of range 12 & 15 in the book), tend to be at medium range a lot more than long. Usually one turn is at long and several at medium before 1 - 3 turns at...
by mj12games
Mon Feb 19, 2018 4:21 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1732

Re: Unity: Seeking Weapons deployment Limits?

Some thoughts, not necessarily in any order or leading to any conclusion: In order for seekers to be balanced, the target has to have the capability of shooting down 60% of incoming seekers. This brings to mind one important point: there always has been, and always will be, a certain rock-paper-scis...
by mj12games
Mon Feb 19, 2018 3:36 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1732

Re: Unity: Seeking Weapons deployment Limits?

So you took one lousy example, show that it's not all that effective, and say the game is good. No, I took an extreme example and demonstrated that while powerful, it's not quite as jaw-dropping as it looked at first glance. I didn't say the game was "good"; I was inviting further discuss...
by mj12games
Sat Jan 27, 2018 7:47 pm
Forum: News
Topic: Return of the Spambots
Replies: 0
Views: 248

Return of the Spambots

I'm aware of the problem, and endeavoring to fix it.

Pease stand by.
by mj12games
Thu Jan 04, 2018 5:28 pm
Forum: Files
Topic: Quick Reference Sheet
Replies: 1
Views: 356

Re: Quick Reference Sheet

Awesome! Thanks for doing this, and sharing.
by mj12games
Tue Nov 28, 2017 3:28 pm
Forum: Starmada
Topic: Regeneration
Replies: 4
Views: 729

Re: Regeneration

MRCAcct wrote:Just wondering if/when we'll get rules and costs for this?

Not sure when it will be "official", but you can't go too far wrong pricing it out as a Cloaking Device.
by mj12games
Tue Nov 21, 2017 2:12 pm
Forum: Starmada
Topic: Never satisfied
Replies: 3
Views: 489

Re: Never satisfied

Yes, all of the SFU books will be updated to Unity standards.

Alien Armada is 99% complete; unfortunately, there have been medical issues at ADB which have delayed completion. Maybe a Christmas delivery? I would expect to see Distant and Battleships Armada first thing next year.
by mj12games
Fri Oct 13, 2017 5:27 pm
Forum: Starmada
Topic: SFU Unity
Replies: 58
Views: 6205

Re: SFU Unity

ericphillips wrote:How does the Scatter trait work for Phaser-4s? The IMP is not used.

IMP is used; it just automatically "penetrates". So Phaser-4s do 2 pts of damage at medium range and 3 pts at short range.

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