Search found 141 matches

by mundungus
Wed Aug 08, 2012 8:19 pm
Forum: Starmada
Topic: Nova counters
Replies: 8
Views: 1109

Re: Nova counters

One other thought for the next revision: "Damaged" and "Crippled" counters might help players remember on which target they're concentrating fire.
by mundungus
Wed Aug 08, 2012 6:28 am
Forum: Starmada
Topic: Nova counters
Replies: 8
Views: 1109

Re: Nova counters

If they each had a different letter, it could be the first letter of the ship's name. I did consider something like this but it falls down a bit if someone has a fleet with ships with names such as Apollo, Achilles, Agrippa, Archer, Avenger . . . . . This unfortunate person could use C, G, R, V. BT...
by mundungus
Wed Aug 08, 2012 2:43 am
Forum: Starmada
Topic: Nova counters
Replies: 8
Views: 1109

Re: Nova counters

How will you indicate which ship each counter represents, making a note on the back? If they each had a different letter, it could be the first letter of the ship's name. BTW, my color printer (an HP 2610) can't print on the bottom 3/4" of the page. Is there any way you could shift things slig...
by mundungus
Mon Aug 06, 2012 10:55 pm
Forum: Starmada
Topic: Nova counters
Replies: 8
Views: 1109

Nova counters

I gave the Nova rules a try at lunch today. We got through a Breakout scenario (Imperial Belligerent + 4xMajestic attacking Arcturan Dokujin + 3xKyouwa) with about seven players, almost all noobs, in well under an hour! The Arcturans got slaughtered on turn 3. Two suggestions for the counter sheet: ...
by mundungus
Wed Jan 11, 2012 2:16 am
Forum: Starmada
Topic: Designer's Notes: Vector Movement
Replies: 51
Views: 6838

Re: Designer's Notes: Vector Movement

Hmm I see the problem. How's about this for an alternative: ship would move forward equal to its velocity, and then could use its thrust to move itself anywhere within its thrust rating of that end point. This wouldn't have to change its facing if you're set on ships facing their direction of trave...
by mundungus
Tue Jan 10, 2012 2:07 am
Forum: Starmada
Topic: Designer's Notes: Vector Movement
Replies: 51
Views: 6838

Re: Designer's Notes: Vector Movement

(Some of this is restated from a previous email conversation with Dan.) I REALLY like this system. I will argue for a slight modification: allow 2 OR MORE turns in the third category (what you've called "reverse course"). This would give a ship with plenty of engines a much wider range of ...
by mundungus
Fri Dec 02, 2011 6:02 am
Forum: Starmada
Topic: New edition of Starmada coming in January!
Replies: 297
Views: 38027

Re: New edition of Starmada coming in January!

I volunteer to playtest. :ugeek:
by mundungus
Tue Nov 29, 2011 1:37 am
Forum: Starmada
Topic: "Ignores Shields" missing from shipbuilder?
Replies: 3
Views: 420

Re: "Ignores Shields" missing from shipbuilder?

Pinecone wrote:are you using reduced tech levels perhaps?

Nope, the tech level fields are blank.
by mundungus
Mon Nov 28, 2011 6:16 am
Forum: Starmada
Topic: "Ignores Shields" missing from shipbuilder?
Replies: 3
Views: 420

Re: "Ignores Shields" missing from shipbuilder?

On a related note, how come 100 carrier capacity costs 120 SU? Was there a rules change?
by mundungus
Mon Nov 28, 2011 5:52 am
Forum: Starmada
Topic: "Ignores Shields" missing from shipbuilder?
Replies: 3
Views: 420

"Ignores Shields" missing from shipbuilder?

The weapon trait "Ignores Shields" from the Rules Annex is not listed in version 2.2 of the shipbuilder. What's up?

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