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by BeowulfJB
Thu Feb 22, 2018 1:54 am
Forum: The Bourbaki Basin
Topic: Naval-type Starships designed by BeowulfJB
Replies: 5
Views: 372

Re: Naval-type Starships designed by BeowulfJB

Hello, here is another simpler design: :geek: SNS ARIZONA (600) {Tech: Engines +2; Shields +2; Weapons +2} Armor: 29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1 Hull: 13-12-11-10-9-8-7-6-5-4-3-2-1 Engines: 4-4-3-3-2-2-1 Weapons: 23-20-17-14-10-7-4 Shields: 3-3-3-2-2-1-...
by BeowulfJB
Thu Feb 22, 2018 1:50 am
Forum: Starmada
Topic: Countermeasures: worth it?
Replies: 2
Views: 42

Re: Countermeasures: worth it?

This afternoon, my friends and I played a game. One of my friends built a fragile ship with SIX countermeasures on it. My ships would not be able to hit it(!) Fortunately, I brought a CVE with five squads of fighter. His ship had no AA, no shields, and no armor. The fighters chewed it up. I junked a...
by BeowulfJB
Mon Feb 19, 2018 7:48 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

Hello everyone, The games that we had played here in Jacksonville with seekers demonstrated that speed 12 was plenty. When we used some of the book ships, we changed their Pnp trait to Dfs on point-defenses to allow them to fire b4 getting hit. The cost is the same and it made those ships with point...
by BeowulfJB
Sun Feb 18, 2018 5:55 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

Let me see if I understand this; the Kizinti use seekers, conquer the galaxy and all become... cat-food :!: :P <LOL>
PS: I posted the BB with Mdl in the 'Basin
by BeowulfJB
Sat Feb 17, 2018 11:52 pm
Forum: The Bourbaki Basin
Topic: Naval-type Starships designed by BeowulfJB
Replies: 5
Views: 372

Re: Naval-type Starships designed by BeowulfJB

Here is another version of my Four Turret design with Modulating as a trait for the main battery. :shock: SNS ARIZONA (700) -Tech: Engines +2; Shields +2; Weapons +2 Screens: 29-28-27-26-25-24-23-22-21-20-19-18-17-16-15-14-13-12-11-10-9-8-7-6-5-4-3-2-1 Hull: 13-12-11-10-9-8-7-6-5-4-3-2-1 Engines: 4-...
by BeowulfJB
Fri Feb 16, 2018 11:55 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

I like the idea of limiting the number of seeker flights based on the ship's hull size. We may try that. Perhaps we should use this when we plan down in S.Fla. The USS Arizona design with the Mdl only has this trait on the main 14"PlasmaGuns, but otherwise is the same design. It raises the ship...
by BeowulfJB
Fri Feb 16, 2018 1:18 am
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

Hi Glen, good to see you here on the forum again. I like what you have suggested. We have just agreed to stop using seekers.
Now we are experimenting with using Modulating as a trait. I have 700 point version of my USS Arizona design with Mdl on the main battery... :ugeek:
by BeowulfJB
Mon Feb 12, 2018 11:50 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

That is an interesting idea. :idea:
I will see what my gaming friends think.
Cheers
by BeowulfJB
Tue Feb 06, 2018 11:29 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 44
Views: 1643

Re: Unity: Seeking Weapons deployment Limits?

Hello everyone, my friends & I have been wrestling with how to make seekers less overpowering. Open to suggestions. We have been playing Starmada here in Jacksonville twice a week. The last two games we played involved large amounts of seekers, speed 12, 1x3+/1/5. They are nasty. On Wednesday 1/...
by BeowulfJB
Sat Feb 03, 2018 10:57 pm
Forum: Starmada
Topic: SUE Escort and potential new equipment
Replies: 5
Views: 772

Re: SUE Escort and potential new equipment

:idea: Perhaps a simple way to have escort is for a weapon or battery to have Dfs twice. That would allow that battery to fire to help another near-by ship under attack by seekers or fighters.
Thoughts?

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