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by GamingGlen
Fri Apr 13, 2018 6:58 am
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3644

Re: Universal Conflict - Star Trek

What you see on screen is what the plot calls for or what the sfx people can create. There is no true canon on how Star Trek weapons work. I have seen photon torpedoes curve as they track their target; especially in one of the movies where a torpedo was specially built to follow the trail of the clo...
by GamingGlen
Wed Apr 11, 2018 5:55 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3644

Re: Universal Conflict - Star Trek

Well, 360 is going a bit overboard, especially with the big guns. :P Your defense weapons is a problem. Klingons charge the enemy. Hard to destroy those seekers/fighters in front of you with rear-firing defense weapons. I tend to group them as a "Defensive Array Network" representing a var...
by GamingGlen
Tue Apr 10, 2018 10:13 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3559

Re: Unity: Seeking Weapons deployment Limits?

My suggestion: Use IMP as duration for seekers, so up to 5? Although, the book has no restriction on the value of ROF, IMP, or DMG; just Drydock does (and I've changed them for a weapon or two). Change the Evp (Evaporating) trait to affect the DMG value. I don't have Romulan Armada so I don't know h...
by GamingGlen
Tue Apr 10, 2018 9:54 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3644

Re: Universal Conflict - Star Trek

You're missing some equipment, and not taking advantage of a game *ahem* exploit. Tractor Beams: your best defense against weapon loss. Put about 2-4 TBs on your ships and those fragile systems fail from the first weapon hit (or 2 or 3 if you have a lot of TBs). TBs also make for backup anti-seeker/...
by GamingGlen
Mon Apr 09, 2018 7:42 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3644

Re: Universal Conflict - Star Trek

These designs are made to progress. The TNG ships will have the longer range weapons. If i was just doing TOS stand alone they would be longer. I understand that, but locally we won't be doing anything like that. I do have some tech improvements for various generations, but lowest end range is 12. ...
by GamingGlen
Mon Apr 09, 2018 1:42 am
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3559

Re: Unity: Seeking Weapons deployment Limits?

I went with ROF 5 for each plasma torpedo so each one is like a flight of seekers and each hit on the torpedo reduces the warhead strength. Plasma R: 5x2+/5/5 Evp, Slw Plasma S: 5x2+/4/4 Evp, Slw Plasma K: 5x2+/3/3 Evp, Slw (the Klingon experimental variant for the D7's nose) Plasma F: 5x2+/2/2 Evp,...
by GamingGlen
Mon Apr 09, 2018 1:32 am
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3644

Re: Universal Conflict - Star Trek

Designs look good. I agree about no phasers for the Klingons, my designs have various disruptors as well. My designs have a lot more armor, I mean screens, and longer ranged weapons (most go to 15-18). If the enemy has range 18 weapons then you are more likely to lose if you don't come close to it. ...
by GamingGlen
Wed Mar 21, 2018 10:25 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3559

Re: Unity: Seeking Weapons deployment Limits?

Was that the ship SSD you showed me with lots of CD2 mounts or was that the other anti-seeker ship SSD? (edit, after seeing the SSD at another game time: it was the other ship) Can seekers be put in multi-weapon mounts? I had a ship with (my version of the weapons) 4x Plasma-Rs (5x2+/5/5 Evp; Slw) a...
by GamingGlen
Tue Mar 13, 2018 5:31 pm
Forum: Starmada
Topic: Regeneration
Replies: 7
Views: 1466

Re: Regeneration

I added Regeneration to my version of the spreadsheet with a cost equal to the Cloaking Device. I designed one ship with it, a Borg cube (more on that later). One idea I had for how to use Regen is when you roll for Damage Control/Repairs, the 1s, 2s, and 3s fix Hull and when all Hull is fixed then ...
by GamingGlen
Wed Mar 07, 2018 5:40 pm
Forum: Starmada
Topic: showing off SSD things I added
Replies: 2
Views: 382

showing off SSD things I added

These are in the Drake format. I would like to make picture SSDs using ship silhouettes, but the system seems unfriendly to that. How does one distribute various systems around the SSD, especially weapons, yet make it easy for the damage limits to be used? (it's why I proposed the players alternatin...

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