Search found 3 matches

by krakonos
Fri Aug 25, 2017 9:26 am
Forum: Starmada
Topic: Drydock unity and seeker
Replies: 2
Views: 498

Re: Drydock unity and seeker

Try making the range in the weapon definition negative like -8. It should convert to 8 MA.
by krakonos
Wed Aug 23, 2017 2:30 am
Forum: Starmada
Topic: Ammo for Expendable weapons in Drydock
Replies: 3
Views: 347

Re: Ammo for Expendable weapons in Drydock

mj12games wrote:Currently, ammo is not supported. The drone racks in Star Fleet Armada are a special case.


I see. So, as an example, in the standard Unity rule book the Korath Emperor's Might dreadnought, would essentially have 4 atomic missiles and mark off a box for each missile launch?
by krakonos
Tue Aug 22, 2017 1:21 am
Forum: Starmada
Topic: Ammo for Expendable weapons in Drydock
Replies: 3
Views: 347

Ammo for Expendable weapons in Drydock

Playing around with Drydock 1-03, just trying to enter some of the ships already created to learn the tool. If you have a weapon with the expendable (exp) trait, how do you enter the ammo? For example, on the drone racks in some of the ships from Klingon Armada.

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