Search found 39 matches

by Johenric
Mon Apr 16, 2018 5:08 am
Forum: The Bourbaki Basin
Topic: Armada - WW2 Naval Mod
Replies: 1
Views: 129

Armada - WW2 Naval Mod

Some stuff i am playing around with. WWII Battleships Pacific.png Kongo.png This is a rough draft right of the rules right now but i thought i would see if anyone else was interested. :roll: Screens = Belt Armor Fire Control = Radar Shields = Armor Save Countermeasures = Evasive Cloaking Device = Su...
by Johenric
Fri Apr 13, 2018 5:16 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

TWO ship packs are now available! Federation and Klingon. Download them in the Universal Conflict post in The Bourbaki Basin section of the forums.
by Johenric
Fri Apr 13, 2018 1:53 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

What you see on screen is what the plot calls for or what the sfx people can create. In that case we can discount everything we see because plot always overrides everything. Just the way it is. My point is you have to come to logical conclusions and understand where sfx people made mistakes, plot m...
by Johenric
Thu Apr 12, 2018 6:46 pm
Forum: The Bourbaki Basin
Topic: Universal Conflict - Fleet Packs
Replies: 1
Views: 169

Re: Universal Conflict - Fleet Packs

Klingon Edition 1
KLI TOS ed1.png
KLI TOS ed1.png (755.83 KiB) Viewed 129 times
by Johenric
Thu Apr 12, 2018 3:34 am
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

Well, 360 is going a bit overboard, especially with the big guns. :P Your defense weapons is a problem. Klingons charge the enemy. Hard to destroy those seekers/fighters in front of you with rear-firing defense weapons. I tend to group them as a "Defensive Array Network" representing a va...
by Johenric
Wed Apr 11, 2018 12:29 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

GamingGlen, here is a klingon ship thinking of you! ;) The D-5 is a special ship in the Klingon fleet. Its supports weapons with sweeping arcs so it can continuously deliver the pain no matter the facing. Originally a battlecruiser, it is now classed as a destroyer as newer ship designs were constru...
by Johenric
Wed Apr 11, 2018 3:14 am
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

You're missing some equipment, and not taking advantage of a game *ahem* exploit. Tractor Beams: your best defense against weapon loss. Put about 2-4 TBs on your ships and those fragile systems fail from the first weapon hit (or 2 or 3 if you have a lot of TBs). TBs also make for backup anti-seeker...
by Johenric
Tue Apr 10, 2018 4:35 pm
Forum: Starmada
Topic: Universal Conflict - Star Trek
Replies: 42
Views: 3848

Re: Universal Conflict - Star Trek

D-10 deleted, under revision.
by Johenric
Tue Apr 10, 2018 3:33 pm
Forum: Starmada
Topic: Unity: Seeking Weapons deployment Limits?
Replies: 51
Views: 3803

Re: Unity: Seeking Weapons deployment Limits?

GamingGlen wrote:We also eliminated the save option for seekers. We finally barred seekers after a day of experimentation. Even the restriction of number fired did not help. Without the Evp trait they can go forever, which seems wrong.


House rule 2 or 3 turns maybe?
by Johenric
Tue Apr 10, 2018 3:30 pm
Forum: The Bourbaki Basin
Topic: Battlefleet Gothic
Replies: 5
Views: 709

Re: Battlefleet Gothic

House rule at my place is a roll of a 6 on repair can be used to regenerate a screen if you don't repair a shield. Though this makes little ships suffer as they have much lower odds of rolling a 6 because of fewer dice. :?

Go to advanced search