Search found 12 matches

by Weirdo
Mon Jul 17, 2017 3:33 pm
Forum: Starmada: The Admiralty Edition
Topic: Alien Armada question
Replies: 2
Views: 318

Re: Alien Armada question

Makes sense. I've been trying to get them all entered into a shipyard spreadsheet so I can continue adding more ships that are currently only in Federation Commander/SFB and keep their costs consistent. Also, I find that sheets with the firing arc and screen diagrams on them is an absolute must. Hen...
by Weirdo
Mon Jul 17, 2017 2:29 pm
Forum: Starmada: The Admiralty Edition
Topic: Alien Armada question
Replies: 2
Views: 318

Alien Armada question

Looking through Alien Armada and other products with Tholian ships in them, I'm not actually seeing a Web Caster on any sheets. Is it safe to assume that any Tholian ships that sport a Web Fist are automatically equipped with a Web Caster? In terms of ship construction, are the various costs the sam...
by Weirdo
Tue Jun 27, 2017 7:12 pm
Forum: Starmada: The Admiralty Edition
Topic: Shipyard help?
Replies: 5
Views: 458

Re: Shipyard help?

That did it, thanks! My values are a little off from the published ones(311 vs the published 279), but I figure that's due to some setting-specific stuff they did behind the scenes. As long as these are consistent with each other and with other ships I've made with this sheet, I'm happy. Thanks again!
by Weirdo
Mon Jun 26, 2017 3:28 pm
Forum: Starmada: The Admiralty Edition
Topic: Shipyard help?
Replies: 5
Views: 458

Re: Shipyard help?

Thanks! Aside from the formula for calculating the ORAT of probes(I've managed to figure that part out with some outside help), how should their lines look?
by Weirdo
Wed Jun 21, 2017 3:59 pm
Forum: Starmada: The Admiralty Edition
Topic: Shipyard help?
Replies: 5
Views: 458

Shipyard help?

I've been trying to edit my shipyard file, in order to print out Starfleet Armada ships on sheets that have the firing arc diagrams and other data missing from the book sheets. However...I think I broke something, as it doesn't seem to be calculating the CRAT properly anymore. Can anyone tell me wha...
by Weirdo
Fri Apr 21, 2017 12:19 am
Forum: News
Topic: Starmada Unity Rulebook is now available!
Replies: 15
Views: 1483

Re: Starmada Unity Rulebook is now available!

(Idle curiosity... Are you the same Weirdo from the ADB/FedCom Forum?) And Starship Combat News, and CGL's Battletech forum, if you go to any of those. :) Oh, you want more detail? Yep. :) As things stand, I still don't know exactly what's in Unity that's different from AE. And my budget's tight en...
by Weirdo
Thu Apr 20, 2017 9:27 pm
Forum: News
Topic: Starmada Unity Rulebook is now available!
Replies: 15
Views: 1483

Re: Starmada Unity Rulebook is now available!

Upfront disclosure: I love AE, and view it as 98% perfect.

With that in mind...why should I buy this? What's in it that I can't live without, that couldn't have been put in Rules Annex II, Unobtanium Boogaloo?
by Weirdo
Wed Jul 13, 2016 7:28 pm
Forum: Starmada: The Admiralty Edition
Topic: Full Thrust -AE conversions?
Replies: 3
Views: 747

Re: Full Thrust -AE conversions?

I've opted to go with Shields= Hull Integrity/12(round up, max 5), to reflect the ability of reinforced hulls to 'soak' incoming fire without passing it directly to the systems within. Not sure yet if I'm going to treat screens as armor plating, bumping the shields up a level, or both.
by Weirdo
Sun Jul 03, 2016 8:56 pm
Forum: Starmada: The Admiralty Edition
Topic: Full Thrust -AE conversions?
Replies: 3
Views: 747

Re: Full Thrust -AE conversions?

So ships with no screens got shields 0? Yikes. I prefer that ships not be mushy like not-cheese unless they very specifically have no protection at all.
by Weirdo
Wed Jun 29, 2016 3:54 pm
Forum: Starmada: The Admiralty Edition
Topic: Full Thrust -AE conversions?
Replies: 3
Views: 747

Full Thrust -AE conversions?

Has anyone managed to work up any conversion formulas for bringing Full Thrust ships into AE? At this point, I'm mostly concerned with how you rated ships' defenses. I've only managed to convert the NSL, and my pattern is Hull= Mass/7.5 Engines= Thrust*2 Sheilds= Armor/2 (Max 5) This doesn't really ...

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