Search found 487 matches

by smokingwreckage
Mon Dec 08, 2014 12:11 pm
Forum: Defiance
Topic: Starting to make an army list
Replies: 2
Views: 1825

Re: Starting to make an army list

Regarding the rifle versus machine pistol on p127, I've got inked in over the top that the M16 is as listed, but its range brackets are 20/40/60 . It sees to have gotten the MP5 ranges in a copy-paste error. If you've got $12 to spare, pick up Evolution of Arms which adjusts the points for very clos...
by smokingwreckage
Mon Dec 08, 2014 12:02 pm
Forum: Defiance
Topic: Starting to make an army list
Replies: 2
Views: 1825

Re: Starting to make an army list

I'll have to check my books, but, last question first: The MALP is very, very slow. I'd call it PI, give it slow movement and half-decent armour (0 or -1) and give it a Hero point. That lets you field it alone and independent. If you like, you can make it a Matrix morale figure with a Hero point. Th...
by smokingwreckage
Sat Dec 06, 2014 3:47 pm
Forum: Defiance
Topic: Hex Play
Replies: 1
Views: 1299

Re: Hex Play

It should work OK, it would be much the same as changing scales, which Defiance does just fine. There should only be a few specific situations where it makes much difference whether measuring in inches or hexes, just be careful that you translate areas of effect correctly.
by smokingwreckage
Sat Nov 01, 2014 2:20 pm
Forum: ARES
Topic: ARES Dungeon Crawl; further refinements
Replies: 0
Views: 1790

ARES Dungeon Crawl; further refinements

Theoretically, if everyone has the same morale (for example, no morale) then putting in a "1" for it, effectively knocking it out of the equation, should work, yes? I reworked my dungeon crawl to make it a lot quicker to pick-up-and-play, and have what I think is a really fast and easy met...
by smokingwreckage
Fri Aug 23, 2013 6:58 am
Forum: Defiance
Topic: Crew-Served Weapons
Replies: 2
Views: 2578

Re: Crew-Served Weapons

I expect that since you get both discounts / advantages that you get both penalties too; requiring extra crew, and accumulating lost fire turns.
by smokingwreckage
Fri Aug 23, 2013 6:43 am
Forum: Defiance
Topic: Evolution of Arms - Ad Hoc
Replies: 3
Views: 1981

Re: Evolution of Arms - Ad Hoc

I haven't really gone through CQB as I haven't had gaming time, but I expect they apply to regular Defiance and CQB as well.
by smokingwreckage
Mon Aug 12, 2013 10:08 am
Forum: Defiance
Topic: Combine Hero and Officer
Replies: 2
Views: 1695

Re: Combine Hero and Officer

I am pretty sure, yes.
(But I don't have my book right here to check!)
by smokingwreckage
Wed Mar 06, 2013 10:25 am
Forum: Discussion
Topic: Cyberpunk, cold war necromancy, and sculpting
Replies: 0
Views: 2350

Cyberpunk, cold war necromancy, and sculpting

http://www.indiegogo.com/projects/345299/ I don't know if anyone's interested, but here's a little project I decided to back on indiegogo. It's not a crazy amazing super deal, it's a guy who's trying to sculpt miniatures, and frankly getting very good at it. He needs some backers and I think his wor...
by smokingwreckage
Sat Sep 08, 2012 1:11 pm
Forum: ARES
Topic: ARES dungeon crawl! Again!
Replies: 3
Views: 2647

Re: ARES dungeon crawl! Again!

The adventure continues! I have downloaded for future cribbing all the Ares_variants y!group files. Tonight's game returned to a hero turn/ monster turn initiative, with each figure moving and attacking before the next. The dice pool still works OK, and held actions can be added later. This turn seq...
by smokingwreckage
Sat Sep 08, 2012 12:53 pm
Forum: Miniatures
Topic: Reaper Kickstarter
Replies: 6
Views: 2220

Re: Reaper Kickstarter

I expect they are using 1 mould for one sprue, and they'd be casting like-with-like, so that one cast = one package (blister, sprue, whatever). So, the $30,000 figure was for 30 models, admittedly all low-complexity so you'd get several per mould. Looking at the KS layout and guessing it's optimised...

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