Search found 809 matches

by Blacklancer99
Tue Jul 11, 2017 12:04 am
Forum: Starmada
Topic: Fighter stands idea
Replies: 4
Views: 252

Re: Fighter stands idea

My takeaway from this thread is that Dan purchased d6's. I would have thought that by now He would have a surplus of several thousand idly hanging around his house just waiting for an attack roll.
;)
Erik
Edit: hope you ordered some d7's for your light fight flights.
by Blacklancer99
Sat Jun 17, 2017 10:36 am
Forum: Starmada
Topic: SUE Escort and potential new equipment
Replies: 4
Views: 295

Re: SUE Escort and potential new equipment

The Escort trait is such a simple and obvious addition that it just has to be included! The perfect way to simulate centauri guardian arrays from B5Wars among other things. Kudos! For Jammer maybe make it a penalty like fighter screens rather than completely blocking line of sight. Maybe Jammer woul...
by Blacklancer99
Sun Apr 30, 2017 8:43 pm
Forum: The Bourbaki Basin
Topic: First stab at BSG
Replies: 9
Views: 401

Re: First stab at BSG

Personally, I prefer the larger number of smaller ships. But to each his own. ;) It's amazing to me that, 23+ years later, I'm still fighting hull-size-creep. The early versions of Starmada had a hard cap of 12 hull points. Like you say to each his own. I prefer my battles to be more drawn out with...
by Blacklancer99
Fri Apr 28, 2017 7:25 pm
Forum: Starmada
Topic: My thoughts on Unity
Replies: 17
Views: 995

Re: My thoughts on Unity

I like the tactical use of probes -- suggested by someone on this forum whose name escapes me. I believe that was me. :geek: Have to admit I was a little too excited to see the rules in the new edition! I was and have been a proponent for "things other than stuff that goes *pew*pew*pew*" ...
by Blacklancer99
Tue Apr 25, 2017 6:49 pm
Forum: Starmada
Topic: Ammunition
Replies: 3
Views: 231

Re: Ammunition

I don't see why both couldn't exist in the same universe. Expendable and Ammo x1 are nearly identical, but not quite. In that case I would lean toward a rule limiting the expendable weapons by hull size some how while not limiting the ammo weapons...To eliminate the expendable "swarm" dis...
by Blacklancer99
Tue Apr 25, 2017 4:03 pm
Forum: Starmada
Topic: Ammunition
Replies: 3
Views: 231

Re: Ammunition

I would think that this would be instead of the rules for Expendable weapons, correct? Do you think a tweak could be made to the current Expendable rules so both could exist in the same universe? I am specifically thinking of things like Salvo missile launchers vs Salvo missile racks in Full Thrust ...
by Blacklancer99
Thu Apr 20, 2017 5:08 pm
Forum: Iron Stars
Topic: An idea...
Replies: 5
Views: 473

Re: An idea...

Count me as curious.
When you say all the necessary game components do you mean physical pieces or content?
Would there still be an included construction system?
Would "scale" be altered to make it faster playing, or would that be a function of the reduced record keeping?
Erik
by Blacklancer99
Tue Apr 18, 2017 10:43 pm
Forum: Starmada
Topic: Now what?
Replies: 19
Views: 839

Re: Now what?

The Unity Rulebook is out, the first two Star Fleet Armada updates are nearing completion... What do you want to see next? I would like to see something that takes the deep space combat of Starmada and brings it to the orbital interface. Starmada: High Orbitals :) Include rules for ground defenses/...
by Blacklancer99
Tue Apr 18, 2017 10:34 pm
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 3660

Re: Starmada: Unity Rulebook

After reading through the rules a couple of times I feel like Unity is more like Admiralty refined than my initial feeling that it was a blend of AE and Nova. To me that's a good thing. A couple of things were familiar enough that I had to re-read them a couple of time to appreciate the subtle chang...
by Blacklancer99
Sat Apr 15, 2017 12:58 pm
Forum: Starmada
Topic: Starmada: Unity Rulebook
Replies: 78
Views: 3660

Re: Starmada: Unity Rulebook

My initial thought after doing a quick scan through of the rulebook is this is exactly what I personally have wanted...A true fusion of the best parts of previous iterations with some tweaking here and there and a sprinkling of new things. I feel like Unity takesvan excellent step back to being more...

Go to advanced search